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    1. Iskandar

      New Core Death Effect

      That would make for a fun \"Corbomite Maneuver\" too! ^_^
    2. Iskandar

      Space battles should be more epic

      When those torpedoes hooked, it was for the audience to understand they went down the shaft. He didn\'t use the force. They didn\'t even hit the core directly, they caused a chain reaction. It\'s still a plot device, the result of a writer forcing a specific outcome in his script. The torpedo...
    3. Iskandar

      Space battles should be more epic

      Yeah, I oversimplified a bit, as a deeper explanation would have made that wordy post even twice as long =P EVE had a very nice, but often complex, system in place to keep ships balanced and effective, regardless of their size. A game like StarMade could (and should imho) take some cues from a...
    4. Iskandar

      Space battles should be more epic

      ~~now then I am going to ask you to defend yourself, in any instance of any movie or game you have played or watched has a handfull of fighters not been usefull against a capital class ship in a sci-fi or space genre? Because thats what this looks like its based off of. I\'m sorry, but...
    5. Iskandar

      Space battles should be more epic

      It\'s just like in a typical fantasy game -- take out the healers first, so the rest of the enemy has no fallback support option. Unless it also has the offensive capabilities of a non-carrier ship of its size, a carrier becomes a huge target as soon as an opponent realizes what it is.
    6. Iskandar

      Space battles should be more epic

      Right now, regular hull is the equivalent of tissue paper, and hardened hull isn\'t much better... if the server config is modified to boost the health values of either, they just seem to spawn in damaged. And since an AstroTechnobeam just repairs the outer layer (it REALLY needs to be an AE...
    7. Iskandar

      Using Build Mode to break planets, asteroids, stations in Multiplayer just instantly ruins the econo

      I still think a combination of the factory and cubatom system would be neat... a player would break down blocks into cubatoms and feed those into a factory block for reassembly into something else. The current recipe system is just too awkward and inefficient imho :(
    8. Iskandar

      Using Build Mode to break planets, asteroids, stations in Multiplayer just instantly ruins the econo

      Personally, I see strip mining a planet with a build block as an exploit, as it circumvents the reason for salvagers -- what\'s the point of having salvagers if you can just plop down a build block and gobble everything up? But, on the other hand, a build block is essential for large planetary...
    9. Iskandar

      Ony one (2,2,2) shop spawns at ver 0.09473

      Ignoring a problem by using the equivalent of godmode to bypass normal singleplayer gameplay isn\'t exactly a fix for the problem though..... :(
    10. Iskandar

      Ramming Ships

      The game isn\'t really coded for ramming as-is.... on the server I play on, we\'ve recently had a problem with griefers using a bare core to ram and glitch inside larger ships, which then allows them to bypass the shields and steal/destroy the ship from within. Unless the coding is changed...
    11. Iskandar

      A faster, easier method to rotate blocks

      If you hold down the left Control key while playing a block, you will access the advanced controls -- this includes the rotation controls :) You can then use the scrollwheel on your mouse to quickly cycle through all of the positions for the block you currently have selected, with a preview in...
    12. Iskandar

      Turrets through doors

      This is probably a bug, but pirates can definately shoot through doors and armor, even if the shields are still up. :/ I\'ve had that happen several times, both when pirates attack my underground base (in a room under 20 blocks of rock, with standard hull walls, and with a 3 million planetary...
    13. Iskandar

      Improvements to inventory.

      This fixes the issue with using a build block to take out a planet Instead of redoing the entire inventory system from scratch just to fix build block strip mining (and making large-scale construction a pita in the process), why not simply change the build block so it can only be used on a...
    14. Iskandar

      Destroyed blocks on ship still visible, but not really there

      An update: A guildmate began doing repairs and rebuilding the ship, since they could see what the ship REALLY looked like. Unfortunately, when they finished, I saw a composite of their new work mixed in with what looked like damaged blocks and the ghost images of destroyed blocks floating around...
    15. Iskandar

      Destroyed blocks on ship still visible, but not really there

      Yesterday I was testing out a new ship, a mid-size cruiser (@120m in length), and found myself in the middle of a dozen pirate ships, several of which were considerably larger than my own ship (the server I play on has given the pirates much better firepower to bolster their challenge level...
    16. Iskandar

      Mayor Duplication bug

      I had the same bug happen to me last night while building a new ship -- my power units were in the hotbar slot next to my shield units, and at some point they became a second stack of shield units. Needless to say, this put a bit of a hiccup in my ship construction, as they don\'t move very much...