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    1. Dr. Whammy

      Introducing The United Star Axis

      Maaaaybe....
    2. Dr. Whammy

      Aux Power & Gigantism

      To answer the original post about giant-ism. After researching further, I think I now understand how aux power is best used. I now also limit the size of my aux power tanks to avoid a complete failure of the system in the event of a direct hit. I'm seeing a massive increase in firepower...
    3. Dr. Whammy

      Introducing The United Star Axis

      MECHA PORN!!! Sometimes all a guy wants is a pump-action sh... er, um... A giant robot... :rolleyes: I was working on a new heavy (by Axis standards) combat ship when out of nowhere, I had this sudden robot fetish I had to satisfy. Curse you Armored Core! Curse you and your whole...
    4. Dr. Whammy

      Why we don't share

      I'm a big fan of what is called "advanced city planning". I tend to follow a specific pattern when building a base and I find that there aren't many players with a build style that is compatible or complimentary to my own. As nice looking and complex as other builders' creations may be, our...
    5. Dr. Whammy

      A giant robot in Starmade?

      Mine isn't as complex as yours AtraUnam. But here's some robotic eye candy nonetheless. The arms operate like forward facing turrets when the AI is set to "ANY". They work pretty well so far.
    6. Dr. Whammy

      armor placement

      Also remember that shootout/pickup rails are intangible. They won't obstruct the movement of other entities.
    7. Dr. Whammy

      armor placement

      Wait... Are you guys talking about my old 10x launcher on community content? You do know that unit is from before the shootout rails release right? I really outta update that thing and the 25x. Without shootout rails, those old generation units need to be fired while stationary, otherwise...
    8. Dr. Whammy

      armor placement

      I have absolutely no idea what you're referring to... :p
    9. Dr. Whammy

      armor placement

      Also, don't forget about the passive effect systems. - Passive Ion reduces damage done to your shields by up to 60% in exchange for a very low power requirement. - Passive Piercing redirects up to 25% of damage away from physical blocks and toward your armor hit points; negating physical...
    10. Dr. Whammy

      armor placement

      To further Madman198237's explanation... Your ship's survivability when taking damage will be determined in the following sequence. 1) Shields: Shields block out all damage and they regenerate. This makes you borderline invincible as long as they are online. Keep your shields up. 2)...
    11. Dr. Whammy

      Introducing The United Star Axis

      EVOLUTION COMPLETE... The newest rebuild of my gunship. Defender MK2 30% ship. 70% gun... This little brawler sacrifices speed for greatly increased defensive and offensive capabilities in a relatively compact design. One round from its main gun will tear through 3 blocks of advanced...
    12. Dr. Whammy

      Discussion on Ground Units

      Stop thinking about it... Just do it! Set the Bobby AI to "astronaut". Two words; Station Security... :cool:
    13. Dr. Whammy

      Fleet Command Wishlist/Brainstorming

      I have a few ideas if anyone wants to have a look. Recognized by Council - Additional fleet commands
    14. Dr. Whammy

      Inter-faction cooperation

      You betcha... ;)
    15. Dr. Whammy

      Combined Arms - Ground Station Space Air Combat Research

      Just an FYI; If it uses that collision glitch-through mechanic that everyone is so fond of, then it will eventually stop working when they fix collision checks.
    16. Dr. Whammy

      Combined Arms - Ground Station Space Air Combat Research

      Of course, they exist. They just don't have the firepower needed to take out a significantly larger ship. Once shield rechargers were implemented, small ships ceased to be relevant with regard to space combat. Even in large numbers, drones and fighters still have a hard time bringing down...
    17. Dr. Whammy

      Combined Arms - Ground Station Space Air Combat Research

      Since I last checked, shields only protect the plate they are installed on. The core and the other plates are completely unprotected. You can have a plate with 100 million shields and 5 million regen/second on it and someone can still blast your core through another plate and send your whole...
    18. Dr. Whammy

      Combined Arms - Ground Station Space Air Combat Research

      My suggestion is geared for air/spacecraft as well as ground forces; hence why I posted pictures of fighters and SAM sites. I'm sure an adaptation can be made for stations as well. With regard to planets; what do you think of the idea itself?
    19. Dr. Whammy

      Combined Arms - Ground Station Space Air Combat Research

      You guys might be over-complicating this. Instead of "reinventing the wheel", why not add some shiny new "hub caps" instead? To make planetary assault more immersive, I propose the following... - Combine the powers of all shield rechargers and shield capacitors on a planet so that they are...