I would love it if we could have multiple undeathinators. Perhaps have a CREDIT COST or a FP COST for respawning anywhere besides your main spawn, based on distance from the main spawn?
There's actually a recycler block hiding in the block configs. You just can't use it.
I'm pretty sure an enterprising modder could make the microassembler into a recycler, though.
This will result in weird, walking at angles problems. I actually tried doing this in Space Engineers once with their spherical gravity generator in a dodecahedron, and the results would not be fun in Starmade.
However, if there was a height limit on how tall you could build on planets (to the...
Jesus christ, no. Chain reaction destructions of ships are a horrible idea. It removes all semblance of system damage balance.
You mean like turret docks and computers? Boarding parties and pinpoint weapons are supposed to break key components while leaving the ship mostly intact, not make the...
Should chain drives remain in the game? I argue that they should remain in the game. The ability to quickly travel in a small package is balanced by its massive weakness to inhibitors. I think that travel speed and inhibitor resistance should continue to be separate variables like they currently...
Laying them off isn't the same as killing the civilians that exist within your empire, is what I mean. Of course, people might get sad if you're laying everyone off as well.
Most people get a little bit sad when all their friends start vanishing.
I would imagine they'd have some sort of system in place to prevent mass genocide without the population becoming incredibly unhappy, ineffective workers, who are prone to mutiny and system-wide rebellion.
I have a feeling that the happiness ratings that the devs have been talking about means that committing genocide on any NPCs you don't want is going to make them very unhappy.
Rapidfire combos will not stop being overpowered until the other kinds of cannons get a built in explosive system that scales past the 1 radius cap we currently have.
There's also the fact that armor can be a large number of a ship's blocks, while contributing very little to the SHP pool. This makes killing a ship more like gutting half of its INTERNALS rather than destroying a whole 50% of its blocks.
Warheads are not overpowered. They are hilariously underpowered. The only "overpowered" bit about them is that PD doesn't know how to shoot them down. Warheads being buffed on SOME servers doesn't matter, because they aren't strong in vanilla. They're hilariously weak.
Sure, it bypasses...
That is a HORRIBLE idea. The main downside of all the alpha weapons is that they either have trouble doing any penetration (beam/pulse, missile/pulse) or overpenetrate, not doing as much damage as they could (cannon/pulse). If you allow for high power alpha weapons to dump massive amounts of...
Zoom? Sure, maybe for sniper weapons. For EVERY weapon? No. And an "aim here" indicator? Christ, no thanks. As if combat wasn't already point-and-shoot enough.
I think you're missing a closing quotation somewhere in there.
Nice to see this back online. I think it should have the faction's forum thread included, if they have one.
Right, because warheads causing collision lag on impact, when they glitch inside another ship and spazz out, or the system of having either a homing warhead that tries to AVOID crashing at the last second or having unguided torpedoes that have difficulty hitting a moving target at any decent...
There's still collision lag.
Riiiight. Look, there's a difference between interesting engineering challenge and "wow, this is a laggy unusable mess." Torpedoes fall under the second.
This a torpedo launcher, not a rail gun. I made it homing because you can ALREADY MAKE HOMING TORPEDOES. And...
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