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    1. jstenholt

      SATURN Shipyards -- Creativity to the Max!

      Thanks, man. Really appreciate it. Now I'll just need a new ship spawned and the ability to save my work!
    2. jstenholt

      I love the smell of fresh punch-through in the morning

      That's not a beam, is it?
    3. jstenholt

      Sector Claimer

      I'm here to confirm that yeah, this was definitely talked about in the livestreams.
    4. jstenholt

      SATURN Shipyards -- Creativity to the Max!

      Okay, anybody who has admin permissions on here, I desperately need somebody to despawn a ship of mine Just whenever you're logged in type /despawn_all CV-110 all true I was experimenting with some things and somehow this ship was trapped by planet gravity and is now glitched inside of part...
    5. jstenholt

      Supernova Station; My Magnum Opus

      You might run into an issue with logic where certain blocks can only be toggled by one input. Plan ahead, because if you have a light on the ground that needs to be used for two different guide arrows, you'll need to link them to an activation block before placing. Then you'll just need a...
    6. jstenholt

      Supernova Station; My Magnum Opus

      Keep it up, you glorious motherfucker. Your lettering, decalling and detail work are unparalleled.
    7. jstenholt

      I tried

      I generally pick one "feature" or room for a ship, like a hangar, control room or cargo bay and design around that. Try again, mate.
    8. jstenholt

      Station Orientation Problems

      Yes, they load in properly, and I know how to align them to my character or a core. The problem was when I initially built the station I didn't realize/remember that they are not aligned to "galactic north" as a ship core would be.
    9. jstenholt

      Station Orientation Problems

      Yeah, I seemed to have missed that whole spiel... It's probably because I've never really spawned in stations until now. Could anybody use SMedit to do this? Or perhaps theorize whether or not it is possible? EDIT: It only took me around an hour of dicking around to figure out that while...
    10. jstenholt

      Station Orientation Problems

      I've been experiencing some odd problems with stations which I discovered first while working on my default station contest entry, which I will use as an example. http://starmadedock.net/content/erebus-class-shipyard.1064/ When built, this station was orientated to C, or so I thought. Now...
    11. jstenholt

      Looking for a partner to do videos for the Youtubes

      You might get even more out of this request by posting some of your previous works.
    12. jstenholt

      SATURN Shipyards -- Creativity to the Max!

      IGN: Jstenholt No faction affiliation Timezone: -6 UTC Here's some work of mine. http://starmadedock.net/content/erebus-class-shipyard.1064/ http://starmadedock.net/content/emperor-class-carrier.57/ I'm a bit tired of building in SMP, updating my builds, and then waiting for people to comment...
    13. jstenholt

      Hookable Rotate Block

      This would be a fantastic idea; I'm all for it. Perhaps at some point, when Schema fixes up turrets clipping through the mothership and turret orientation, we'll get something like this. I can imagine both a spinning station rotating slowly in space and a large turret, deliberately traversing...
    14. jstenholt

      Starmade Trailer Ship Submissions

      Send me a message some time with whatever you want looked at.
    15. jstenholt

      Starmade Trailer Ship Submissions

      I'm here to slide under the wire with my entry. This is my Emperor Class Carrier, an advanced combat support and carrier ship designed around roleplay and the superbly exciting promises Schema has given us regarding the future of Starmade. http://i.imgur.com/webRyc3.jpg I just updated her...
    16. jstenholt

      Emperor Class Carrier - Emperor Class mkIII

      Here's a big honkin' update that is absolutely chock full of everything. All systems have been brought up to date as of the current patch .1617
    17. jstenholt

      Planetoid class spaceship: the Maelstrom (progress thread)

      Very nice, I like the two stages of open doors. Extremely simple, yet perfect use of logic.
    18. jstenholt

      Erebus Class Shipyard - Functionality Update

      Station Update: logic will now work consistently upon loading, default state is emergency lighting. Still trying to find a way to spawn the station as it was built, currently when spawned it is on an angle. I would like for the shipyard superstructure to align with the default orientation...
    19. jstenholt

      Structure tab: Turret realignment?

      This is brilliant, I love it, scheme pls read. I'm sure this one is in the pipe, but it can't come soon enough.
    20. jstenholt

      Planetoid class spaceship: the Maelstrom (progress thread)

      Wow! Your exterior is absolutely blowing me away, as is your creative use of logic. I fucking love the thruster level thing you have going on. Your interiors are okay. I don't want to pull any punches, but they could use a large amount of work.