The last configuration has 2000 damage per shot and 0.1s reload time. This should actually result 20000 dps, so something must be wrong there.
1. The game is still in alpha, you'll probably have to refit your ships more than once until release.
2. Read the bug tracker, you can't expect a forum...
I have to test the explosive effect, but I already like the defensive use of it. Enemy uses stop effect? Unlink and unstuck!
Yes, but each turret needs to be factioned properly.
Economical players.
Not with advanced build mode.
This would seriously limit creativity since slopes had to be avoided due to being a weak spot.
Edit:
That's not the problem. A cube can be split into 3 corners or 1 penta + 1 tetra. The volume of a tetra is 1/6 of a cube (1 m³).
I just started a new universe where I play completely legit. I try to craft everything on my own and buy ships with blocks. For designing the blueprints I use my creative mode universe, however.
I'm currently building a fighter as an early game ship, so it should be able to survive on its own and shouldn't be too specialized. Which weapon combinations are good for such a ship? Which ones for interior weapons, anti-ship turrets, anti-missile turrets?
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