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    1. Malacodor

      Why the mining "fix" is/was a bad Idea.

      I made some tests (I skipped missile due to being useless): No slave: Burst length < cooldown (50% uptime) Cannon: Burst length = cooldown (100% uptime) Beam: Burst length > cooldown (100% uptime) Pulse: Burst length < cooldown (50% uptime) Between mining two blocks there seems to be a delay...
    2. Malacodor

      Salvage Pulse Correction

      Pulse weapons only have that expanding sphere as primary systems. As slaves they strengthen projectiles and reduce the rate of fire.
    3. Malacodor

      Salvage Pulse Correction

      Pulse just means that the beam is on for several seconds and then goes on cooldown for the same time (without cannon slave), once started it doesn't stop until the pulse period is over.
    4. Malacodor

      How I feel (and want) salvage to work

      This is the only problem I have with the new salvaging mechanics, the rest is fine. It's really annoying when the game does the opposite of what I want, it feels like Windows.
    5. Malacodor

      Salvage Pulse Correction

      2 salvage blocks are already too many and mining with 1 takes ages. Of course this isn't a big issue, but it's annoying.
    6. Malacodor

      Salvage Pulse Correction

      Not linking won't help, the burst length and behaviour is the same, you'll just have to wait half the time for the salavge beam to go off cooldown.
    7. Malacodor

      Salvage Pulse Correction

      Salvage beam + cannon still generates a burst, the only difference is that the cooldown is equal to its duration. As long as the salvage beam is actively fired it workes like before, but after releasing the respective button it doesn't stop immediately but finishes the current cycle. In other...
    8. Malacodor

      Developer Q&A - October 2014

      Why wasn't it possible to fix this bug with keeping the 1:1:1 ratio? A 1:2:1 ratio is unintuitive (and psychologically destabilizes certain players, who have to refit all their titans). Edit: Deprecated, please ignore.
    9. Malacodor

      StarMade 0.1836 New Tutorial and loads of fixes

      I'm clearly not a fanboy. I criticise what I don't like, for example the useless potato generator. If a game designer reduces the intended DPS of a weapon it's a nerf. If they fix a bug which gave a weapon more DPS than intended it's a fix. Weapons with slaves and effects now do as much damage...
    10. Malacodor

      StarMade 0.1836 New Tutorial and loads of fixes

      What do you want? I already agreed that the 1:2:1 ratio is counter-intuitive. I would have preferred another solution as well, but "I have to refit everything!!!!!1111" isn't a valid argument in an alpha game. Why do most people just whine? Why don't they try to understand what exactly the bug...
    11. Malacodor

      StarMade 0.1836 New Tutorial and loads of fixes

      I can't confirm this, tested with purple and orange and it worked. I'm not the one who doesn't understand.
    12. Malacodor

      StarMade 0.1836 New Tutorial and loads of fixes

      Yes, a ratio of 1:1:1 would really be more intuitive.
    13. Malacodor

      StarMade 0.1836 New Tutorial and loads of fixes

      The secondary system is compared with the primary plus the tertiary system. In other words: For 100% bonus you need as much slave blocks as you have master and effect blocks combined.
    14. Malacodor

      StarMade 0.1836 New Tutorial and loads of fixes

      *Sigh* The amount of butthurtness in this thread is epic. :( You don't say! That's why clever people keep separate systems spatially divided. That's exactly why my titan is still as hollow as many poster's arguments. Your job as alpha tester is to report bugs, give feedback, make...
    15. Malacodor

      StarMade 0.1836 New Tutorial and loads of fixes

      No, because I wait with that until big changes are way less likely than they are now.
    16. Malacodor

      StarMade 0.1836 New Tutorial and loads of fixes

      Another one who doesn't understand what 'alpha' means.
    17. Malacodor

      StarMade 0.1836 New Tutorial and loads of fixes

      It WAS broken.
    18. Malacodor

      StarMade 0.1836 New Tutorial and loads of fixes

      Yes, you can make bullets much faster by replacing them with beams. ;)
    19. Malacodor

      The ultimate drone R&D thread

      You mean stun = stop effect?
    20. Malacodor

      The ultimate drone R&D thread

      With the recent fixes for overpowered momentum effects and not working passive protection from them stun drones should be obsolete now.