Oh, so this IS the same HC that Thryn and NFD fought on Aetherion? Nice to see a confirmation. Was this on LvD or Briere? I know they're pretty big on the latter, but I don't know about the former.
Wow, carry out two dozen more raids like that one and you might have enough resources to make up for one of the dozens of Rockhoppers and Assault Drones you've lost.
Sliders are complete garbage and stuff that is solely cosmetic like what you are suggesting is not something I am a fan of. I like being able to have a general idea of what weapons my enemy are using. No thanks.
Debris, I hate to tell you this, but you're being a dumbass. This is like if Odium declared victory over Thryn after we left GenX because of our disagreements with Bobby.
EE 2 is out, actually. It's just in "beta" or something?
Seriously. The fleet AI is somehow even worse that the normal flavor of AI. It moves the wrong way when you give it orders, it has trouble changing orders, and mining just flat out does not work.
It doesn't seem like it's even possible to set it differently for different missile types yet. I agree that it should be higher for the slower M/P, though.
Also, my flak is probably working better because I've buffed it to 25 shots per output from the 9 in vanilla. :P
Well, I'm sure you're asking if it works! The answer? Here's what happened when I set it to 100 and let a 1 C/C + 4 C/M flak PD turret loose on a missile (missile speed set to .001 for ease of testing).
Considering how the game can handle dozens to hundreds of salvage beams all ticking at 40 ticks per second at once without issue, I think we'll be fine.
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