- Joined
- Dec 2, 2015
- Messages
- 147
- Reaction score
- 10
So here are the 2 main reasons I have gathered from talking to several people within 3 different factions.
There is no reason to engage in combat
and
There is too much risk and not enough reward for engaging in combat
So what I am proposing may help this, or fix the problem completely.
In order to combat these issues, I can propose 3 different solutions, all having the same effect one (or maybe even all, can be implemented).
Solution 1: Fuel
Fuel is burned up by power reactor modules, the more their are, the more required per tick to keep them all running, if you run out of fuel, you will no longer be able to generate power, this resource can be bought at a shop (high price) or produced from material mined from gas clouds (afaik those are planned), gas clouds are rare by default configs, and will damage astronauts who are inside them (so you cannot put a homebase there) will slowly regenerate, so you have to fight for control of them.
Solution 2: Oxygen
Oxygen is required to float in space (other than in planets) and survive in ships that are in no oxygen environments. without dying slowly from no air to breathe, these can be obtained from planets, brought from a shop (high price) or produced from material obtained from gas clouds, gas clouds are rare by default configs, and will damage astronauts who are inside them (so you cannot put a homebase there) will slowly regenerate, so you have to fight for control of them.
Solution 3: Quantum Fuel
Quantum fuel is fuel used to power jump drives, the fuel is obtained from (you guessed it) quantum anomalies (you thought I was gonna say gas cloud XD), these anomalies will appear, disappear and reappear in different locations, if mined, you get materials nessicary to produce quantum fuel, their can be scanned down using scanners and when found, you will need to fight some NPCs to clear them out, once cleared the anomaly will shop up on everyone's map, they will slowly regenerate until they disappear after a random amount of time, they will then appear elsewhere.
There is no reason to engage in combat
and
There is too much risk and not enough reward for engaging in combat
So what I am proposing may help this, or fix the problem completely.
In order to combat these issues, I can propose 3 different solutions, all having the same effect one (or maybe even all, can be implemented).
Solution 1: Fuel
Fuel is burned up by power reactor modules, the more their are, the more required per tick to keep them all running, if you run out of fuel, you will no longer be able to generate power, this resource can be bought at a shop (high price) or produced from material mined from gas clouds (afaik those are planned), gas clouds are rare by default configs, and will damage astronauts who are inside them (so you cannot put a homebase there) will slowly regenerate, so you have to fight for control of them.
Solution 2: Oxygen
Oxygen is required to float in space (other than in planets) and survive in ships that are in no oxygen environments. without dying slowly from no air to breathe, these can be obtained from planets, brought from a shop (high price) or produced from material obtained from gas clouds, gas clouds are rare by default configs, and will damage astronauts who are inside them (so you cannot put a homebase there) will slowly regenerate, so you have to fight for control of them.
Solution 3: Quantum Fuel
Quantum fuel is fuel used to power jump drives, the fuel is obtained from (you guessed it) quantum anomalies (you thought I was gonna say gas cloud XD), these anomalies will appear, disappear and reappear in different locations, if mined, you get materials nessicary to produce quantum fuel, their can be scanned down using scanners and when found, you will need to fight some NPCs to clear them out, once cleared the anomaly will shop up on everyone's map, they will slowly regenerate until they disappear after a random amount of time, they will then appear elsewhere.