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    1. Madman198237

      How do you manage your faction?

      You don't use faction permission blocks for that. Public permission modules are what you use. You CAN, however, access the faction mods on all the ships and stations that you don't want the LR (Low ranks) touching, and set the permission level above the lower ranks. You can also mess with...
    2. Madman198237

      Shipwrecks

      Something similar was suggested a short time ago. In a post on that thread, I suggested the method be as follows: Ships that are overheated disappear when the countdown reaches 0, but they're temporarily saved as a bit of memory in the system in which they died. When enough (Config!) ships have...
    3. Madman198237

      Read by Council Prevent Turrets from being Built Incorrectly

      Hahaha, someone would bring that up.
    4. Madman198237

      StarMade v0.198.219 Custom Shapes, 7 Languages, reworked GUI graphics & new Asteroids

      Gonzalo, thanks! My computer loses ~80 FPS when turning on bloom, yet I have several similar lighting issues. Also, heptas+tetras (The lines between them, in fact) gain a weird black line effect when bloom is off. Never had the issue before this update. EDIT: Oh, Blodge, try re-downloading the...
    5. Madman198237

      Madman198237/StarWars1981 Fleet Submission - More Ships!

      Completely done!
    6. Madman198237

      Madman198237/StarWars1981 Fleet Submission Version 2.0

      Updated! Includes 5 ships. Corvette, Fighter, Exploration Vessel, Cargo Transport, and a Shuttle. Hahaha! Last minute fleet submission from the minds of yours truly and StarWars1981. Now we can stop panicking. Mostly. Pictures coming soon (TM).
    7. Madman198237

      [Philoshopy] Why do we keep trying to build something pretty ?

      Just going to point out that you can compete with a dozen smaller warships and take out a warship 10x as large as any individual ship....easily. So no patience? Build a fleet of small ships. It's what I'm gonna do...mostly because I don't have the patience or ideas for larger warships.
    8. Madman198237

      Read by Council Prevent Turrets from being Built Incorrectly

      I agree that turrets are a pain, but mostly from a design aspect.
    9. Madman198237

      Depth in the thrust system: use some physics.

      Why make it this complex? You'd spoil almost every asymmetric build, every build that has a thruster bank off center, builds that use thrusters for decoration, every Star Wars build ever (Raised bridges, and vertical asymmetry in general!), you'd DESTROY Star Trek things, just for a few...
    10. Madman198237

      Turret Standby Mode and Turret Switching with CTRL + Down/Up

      But that will break the CTRL+UP/DOWN functionality completely. As soon as you enter a turret, you can no longer leave your turrets, making it impossible to, say, jump into a fighter docked in a hangar, because you entered a PDT on the same docking level by using the regular method. ALT+UP/DOWN...
    11. Madman198237

      [Philoshopy] Why do we keep trying to build something pretty ?

      Zektor is incorrect with the absolute tradeoff. There's no absolute tradeoff. Perhaps, in using a shape other than a sphere or a cube or whatever works best with efficiency, you lose some combat potential. But making a great-looking ship does not necessarily mean that your weapons and power...
    12. Madman198237

      [QOL] Drop to trash from storage

      An added note: Trash as in disintegrate immediately or dispense into the void of space? Although I'd really recommend refining rocks into capsules and making carved stone from the capsules. Great way to farm money off of shops. This would work real well with things like pink advanced armor...
    13. Madman198237

      Random thoughts on player leakage to other galaxies in MP

      Interesting idea. However, the option should just be to restrict the game to one galaxy instead. This will decrease strain on MP memory and make "No leaving the galaxy" rules much easier to enforce. Namely by making it impossible to leave the galaxy. Void sectors becoming dangerous is a neat...
    14. Madman198237

      Nuclear Power structures

      That's fine. I enjoy confusing and annoying people. Maybe rate this post funny and the other one agree? I don't care. Maybe you should go bother somebody about allowing multiple ratings in a post. Like, up to 3 or something. Or go bug somebody into forcing me to limit my posts to one idea each...
    15. Madman198237

      [Philoshopy] Why do we keep trying to build something pretty ?

      Hmmmm.... Recently I've had a thought about a shipyard thread where people post images of certain shapes (As in, used less than 20 blocks, not a whole ship. Just a shape that could be used to fill a space where someone's run out of ideas) to use in builds. A sort of repository of ideas, to help...
    16. Madman198237

      StarMade v0.198.219 Custom Shapes, 7 Languages, reworked GUI graphics & new Asteroids

      Guess I gotta get to the game now. *And edit every ship I've ever made an interior for
    17. Madman198237

      Nuclear Power structures

      Darn exploitative vacuum-energy-creating power reactor things. Anyway, for those who don't understand my incredibly lengthy and confusing post: Nuclear Reactor in Two Three Four Several Easy Steps! (Humor incoming) 1. Make closed, empty, 3-dimensional space out of a nuclear reactor block...
    18. Madman198237

      Nuclear Power structures

      Yeah. Also, make sure reactors can grow, freely, in all dimensions, no restrictions on space. Also, while the outside (Like a shipyard) should be fully connected series of closed shapes of reactor exterior blocks, (So circles, squares, parallelograms for all I care, all function as reactors), so...
    19. Madman198237

      Nuclear Power structures

      You can limit it like that, or just structure the power efficiency so that it gets massively inefficient to use many small reactors or one large reactor, and is instead better to use medium-size reactors. Like docked power, but more explosive and radioactive, and less laggy (Probably).
    20. Madman198237

      Weapon Choice for Personal Fighter

      Well, the thing with overdrive is that it can let a compact weapon system (Especially when you can get enough power efficiency for fewer blocks than the cannon array would cost on a ship with limited space) pack enough punch to do what it needs to do. Especially when working with AI, you can't...