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    1. SpaceChief

      HeldTech Brigaddier: Modern Refit - Final update

      I'm marking the Briggadier done for now. Updates: Streamlined and fixed the hangar rails Added forward torpedo launchers A few bonus fighters are in the hangar The thing is now playable and pretty functional, it can take on the heavier pirate bases without losing a turret.
    2. SpaceChief

      HeldTech Brigaddier: Modern Refit - Value added!

      I added a little extra: A scanner computer and antenna Two of the forward turrets were bugging out and crashing my game, I replaced them just in case they're messing with yours At the time Ferdiheld released the original Briggadier, blast doors and blast door wedges were not a thing. The...
    3. SpaceChief

      HeldTech Brigaddier: Modern Refit 2

      This is the venerable HeldTech_Briggadier originally created by Ferdiheld, finally modernized. All turrets have been upgraded to the new rail standard thanks to a turret adapter, and the hangar bay now includes an automatic rail docking system. A rudimentary jump drive and shield-rechargers have...
    4. SpaceChief

      Scaling Jump Drive

      In single-player, I've been experimenting with a jump drive limit of 64 sectors, and gate limit of 512. I really like this idea, and I think it should apply to gates too. No need for hyper-gates per se, gates could scale up as well, but require greater and greater power cost based on radius and...
    5. SpaceChief

      Radiation - Emission From Antimatter Cannons

      I don't mean to oversimplify your idea, but it sounds like you want area-effect stack-damage-over-time on a weapon, maybe an effect module. The DOT will keep damaging blocks in a specific radius until either until a timer ends (the timer is a function of damage), or the cleanup system clears...
    6. SpaceChief

      star need more to them

      Updated how?
    7. SpaceChief

      SMEdit

      This version of SMEDit works with the current version of the game, unlike the previous version.
    8. SpaceChief

      Dyson Spheres..

      Did it actually block the star from visibility over a distance? If so that's super cool!
    9. SpaceChief

      Irresponsible chicken-headed space guy

      Irresponsible chicken-headed space guy
    10. SpaceChief

      Dyson Spheres..

      Aren't stars mostly hydrogen? Like, the most abundant resource in the universe? So, any plasma you scoop out of the star would cool and become...hydrogen. Not that it really matters in StarMade, as far as in-game stations go I'd rather see something like a giant space station parked really...
    11. SpaceChief

      /initiate wave command not working

      Justworm just said there\'s no error. That happened to me too, my game instance forgot that I wanted everything in the catalog available. Try the following: run the launcher, click \"start dedicated server\". Then start another instance of the launcher, click Tools, then StarMote Remote Tool...
    12. SpaceChief

      A few Sugestions For:Starmade

      2. This has been suggested, in this very forum in fact. 3. This is already on its way. 5. I know being able to take off your helmet is planned. The breath bar would run out in less than 30 seconds lol. 6. What.
    13. SpaceChief

      Creatures

      For numbers 1 and 2, I wonder if it would be possible to have living blocks... that might solve both issues, though the second one might be more complex to do well. I\'ll give that further thought and talk to Schema about it, though I wouldn\'t expect anything like it anytime soon. I know this...
    14. SpaceChief

      X, Y, and Z in advanced build mode.

      In advance build mode that controls the length of blocks in that direction. Set X to 5, you\'re putting down 5 blocks in a row on the X axis. Set Y to 5, and it\'s 5 blocks straight up. X and Y to 5, you\'ll put down a 5x5 square, etc. X Y and Z at 5 will drop a 5x5x5 cube.
    15. SpaceChief

      Orbiting objects

      This is true, objects do sometimes orbit.
    16. SpaceChief

      compatibility

      I\'ve got computers with both windows and lunix and they share blueprints just fine.
    17. SpaceChief

      StarMade Prebuild 0.093955: Docking area fix

      Barely playable? Seriously?
    18. SpaceChief

      enemy mobs come up blue

      I\'m having the same problem. Pirates show up as blue, they will shoot at you, but turrets don\'t recognize them as enemies. I tried deleting my StarMade instance and re-installing, flew out to some pirates, same result.