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    1. Dire Venom

      Deep Space Scanner: Expanding on the current Utilities

      Theres already a sort-of feature already ingame........ Ocassionly a faction notice will pop up if someones in your system, however it rarely seems accurate and more often than not its just ally members. Id just like to see a better version of this implemented so factions can easily keep an eye...
    2. Dire Venom

      Deep Space Scanner: Expanding on the current Utilities

      Really? Thanks for letting me know. The range in the scanner menu must be incorrect then.... it says a radius of a few sectors and systems are 16x16 sectors. Do you know where I can find some definate numbers for this? When testing it only seems to have a range of a few sectors. Thanks!
    3. Dire Venom

      Deep Space Scanner: Expanding on the current Utilities

      Shameless self-bumpsies ^_^
    4. Dire Venom

      Ships: unique sounds/fog horn

      I did explain about that in the actual post....... Starmade already has multiple sounds which break this realism of 'no sounds in space'. Plus as RavenWT said, it could be explained as ship com broadcasts :)
    5. Dire Venom

      SO LOST

      Yep. I wouldnt try placing it on a planet though... it can be buggy. Going through a warp gate will warp you to the middile of the sector where to the reciver jumpgate is located. Understanding how to connect them up is a downright pain and I still get parts of it confused lol, Watching lot of...
    6. Dire Venom

      SO LOST

      The checkboard pattern is to give you multiple salvage beams.... If salvage blocks are touching they count as 1 'group' each group will only fire 1 beam equal to the power of all the blocks in its 'group' you can have as many groups as you like The checkboard pattern allows you to mine more...
    7. Dire Venom

      SO LOST

      They arent for firing..... you can just use them to 'boost' your mining lasors with unique effects and elements
    8. Dire Venom

      SO LOST

      Have a look at some tutorials online, if they dont help find a player to show you or download different ships, pull them apart and see how they work. When I get more time ill create some screenshots on what to do
    9. Dire Venom

      Passive Resource Generation Via Additional Bases

      The Devs are keen to implement gas giants, so why not make them super rare and allow players to build bases in orbit of them (cant be factioned as home bases though) Building certain collectors on the station will allow passive harvesting of the minerals in the gas giants atmosphere. Thus they...
    10. Dire Venom

      Make ships go kaboom instead of spawning

      What about using a minute sun effect?? You know the bright glare from stars? Why not have one appear when a ship explodes, with its size and intensity dependent on the size of the ship which just finished overheating, grow, do a bright flash and then disappear. Damage would be delt be tick to...
    11. Dire Venom

      Planned Uneven Resource Distribution and Density: Getting the Wheels Turning

      What about theres decent ammounts of resources spred across the galaxy....... enough to get smaller players on their feet... however not enough to satify larger scale operations???? There could be rich resource pockets in certain areas of the galaxy which provide large ammounts of certain...
    12. Dire Venom

      SO LOST

      Linking other systems to the salvage computer will give it different effects..... Linking cannons will make your salvage beams fire faster Linking beams will give your salvage beams more range Linking pulses will make your beams mine faster Linking missiles will spilt each salvage beam into...
    13. Dire Venom

      A New "Wave" [Pirate Ship Community Contest]

      As long as you didnt just necro it to use an emoj im fine with it ha ha. Just seemed a bit random. Community challenges are always great!
    14. Dire Venom

      A New "Wave" [Pirate Ship Community Contest]

      Why you necro this thread? WHY
    15. Dire Venom

      "Best" General Purpose Turrets?

      Heavy beam+beam+ion or beam+pulse+ion are always good, theyll knock out the enemy shields fast and make them vulnerable to missiles. If your going to use some high powered missiles id suggest also having some heat seekers fire to occupy the enemy anti-missile turrets. I find that 9 times out of...
    16. Dire Venom

      Suggestion: Shipyards on Ships

      Then what would be the point in creating stations at all??? I think the devs would like to implement this but itd have to be given pros/cons as well as some balance changes
    17. Dire Venom

      Ships: unique sounds/fog horn

      Sorry to once again clutter up the suggestion page, but ive had another idea :D!!!! I know realistically, there is no 'medium' (for most of space) for sound (well most of it) to travel through space. However, in starmade we already have have sounds which would break this realism. So I propose a...
    18. Dire Venom

      Dynamic Galaxies/Universe

      +1 From me. The ideas sound, however itd need a lot of refinement and revising before itd actually be plausible to implement.
    19. Dire Venom

      Planned Starmade: Endgame, Nebula and Aliens

      Thanks for replying Bench!!!!! :D Just another suggestion on races and endgame etc..... There could be 'archaeological' sites/artifacts/ruins hidden around the galaxy (could be community made) Each one found had a piece of the puzzle in it.... (can't take damage to prevent greifing maybe?, also...
    20. Dire Venom

      Star System Types, Barren Planets, and Asteroids: Ideas for an Expanded Starmade Universe

      Very nice! Glad to see the devs working on these