Currently I'm building my own death star model ( I built one a few months ago but the lag made it unusable, plus all the turrets relied on clipping to work), Ive scaled it down from 600m across to 280m across and (so far) I have next to no lag.
Im planning on using 4-5 internal docked reactors...
+1
I really like those ideas.
My main issue with the current beams is that they don't scale in size.......
A beam dealing 10 million damage per tick should LOOK HUGE!!! Like a giant laser of death, not a laserpointer like all beams look like atm.
In addition to your proposal I suggest that the...
This willneed some more work, but I love the idea.
Also itd be great to be able to beam aboard your ship, or to your base.
It would need to be balanced though....... limited range, large power usage, long recharge time
What I want to see:
-Giant space worms tunneling through Asteroids
-Giant space whales coming in and out of wormholes :D
JK, (it would be cool though)
With the current rail system, organic movement can be replicated to a degree, so they could be ships imitating creatures?
Heres my problem with this proposal:
Theres only 1 way to transfer cargo between structures.....
thats via your inventory... nothing else can move it between structures...
HOW on earth are we ment to move all our ores from our mining ship to our refinery if our inventory is given a low...
Any more questions:? Wed love to help :)
This game has a very steep learning curve, ive been playing it for almost 2 years and I still learn new things every day!
To trade with them you have to use the shop interface, press 's' (i think) when you get close to it.
You can't go in the doors because you arent in the trading guilds faction
There are plan to implement factions and player/faction relations, however those aren't in the game yet.
You can only trade with those stations atm.
Pirate ones, black holes and stars are what youve got to watch out for.
Hope this helps!
Any more questions :?
p.s singleplayer is great for...
Wow... 1km :?
I rarely use on board ship weapons (except missiles, or against stations)
Every servers different, I propose that we do some testing. Id love to find out how accurate weapons are at different ranges!
Cheers and thanks for your post
What about you can only see what you or your faction has explored.... and players can also maybe 'sell' copies of their individual exploration (not their faction). Itd mean its harder to find players bases, and make exploring much more fun
So you can deal 10% more damage by getting closer?? Hmmmm i wouldnt say its always worth it.....
And encouraging closer ranged fighting is kinda the point. You know, like 2-6km away, instead of 20km (you could still do it though, itd just take 10-20% longer to kill them)
OH COME ON......
Im talking about values like 10-20% drop off Max etc...... it by no means removes long range combat... Just makes close up combat more deadly..... stop overacting please.... *sigh*
This just means a slightly higher ttk at long range and a slightly greater ttk at short range...
Referring to the above post ^ 10-12km sectors, THATS huge! Servers I play on all have 5 or 6km sectors
Also, when building a ship putting most of the firepower into the turrets is far more efficient than using on-board weapons (only ones I find useful are missiles, lasers and cannons are...
The values are just placeholders. The damage drop off could be olny 10% at max range for example, and could be changed int the server settings.
What I dislike about current combat is that 9.9 times out of 10 you cant see what your firing at.
It doesn't have to effect all weapon types, and certain weapons could have a greater drop off than others.
Missiles could have constant damage at all ranges (they're easy to defend against anyway)
So, (most) ship encounters happen at long range.
Why is that?
-Sector size
-You can see them far away on nav
-There is no/any benefit to getting close other than to be able to manually fire the ships weapons, however by the time you get close the turrets would've decided the battle anyway...
Hull blocks and armor blocks? What do you mean.
Certain block types are used for armor (hull blocks).
Btw try making a ship with 10 million plus blocks WHILE making its look nice and retrofitting all of its interiors :) You can literaly spend months making a ship in starmade :D
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