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    1. Dire Venom

      Docking ships with turrets vs. framerate

      Currently I'm building my own death star model ( I built one a few months ago but the lag made it unusable, plus all the turrets relied on clipping to work), Ive scaled it down from 600m across to 280m across and (so far) I have next to no lag. Im planning on using 4-5 internal docked reactors...
    2. Dire Venom

      Docking ships with turrets vs. framerate

      Frame rate drop? Why are you getting a framrate drop? How large is the ship and how many turrents
    3. Dire Venom

      Update Weapon Effect Looks

      +1 I really like those ideas. My main issue with the current beams is that they don't scale in size....... A beam dealing 10 million damage per tick should LOOK HUGE!!! Like a giant laser of death, not a laserpointer like all beams look like atm. In addition to your proposal I suggest that the...
    4. Dire Venom

      In Developement Crew teleporter

      This willneed some more work, but I love the idea. Also itd be great to be able to beam aboard your ship, or to your base. It would need to be balanced though....... limited range, large power usage, long recharge time
    5. Dire Venom

      Planned Starmade: Endgame, Nebula and Aliens

      What I want to see: -Giant space worms tunneling through Asteroids -Giant space whales coming in and out of wormholes :D JK, (it would be cool though) With the current rail system, organic movement can be replicated to a degree, so they could be ships imitating creatures?
    6. Dire Venom

      Planned Stack Limits

      Heres my problem with this proposal: Theres only 1 way to transfer cargo between structures..... thats via your inventory... nothing else can move it between structures... HOW on earth are we ment to move all our ores from our mining ship to our refinery if our inventory is given a low...
    7. Dire Venom

      Read by Schine Core Overhaul - Something to consider for capital ships

      Sounds pretty cool though! I like it
    8. Dire Venom

      Trader stations.

      Any more questions:? Wed love to help :) This game has a very steep learning curve, ive been playing it for almost 2 years and I still learn new things every day!
    9. Dire Venom

      Trader stations.

      To trade with them you have to use the shop interface, press 's' (i think) when you get close to it. You can't go in the doors because you arent in the trading guilds faction
    10. Dire Venom

      Trader stations.

      There are plan to implement factions and player/faction relations, however those aren't in the game yet. You can only trade with those stations atm. Pirate ones, black holes and stars are what youve got to watch out for. Hope this helps! Any more questions :? p.s singleplayer is great for...
    11. Dire Venom

      Damage drop off, close range skirmishes and other changes

      Wow... 1km :? I rarely use on board ship weapons (except missiles, or against stations) Every servers different, I propose that we do some testing. Id love to find out how accurate weapons are at different ranges! Cheers and thanks for your post
    12. Dire Venom

      Recognized by Council Unknown space

      What about you can only see what you or your faction has explored.... and players can also maybe 'sell' copies of their individual exploration (not their faction). Itd mean its harder to find players bases, and make exploring much more fun
    13. Dire Venom

      Damage drop off, close range skirmishes and other changes

      So you can deal 10% more damage by getting closer?? Hmmmm i wouldnt say its always worth it..... And encouraging closer ranged fighting is kinda the point. You know, like 2-6km away, instead of 20km (you could still do it though, itd just take 10-20% longer to kill them)
    14. Dire Venom

      Damage drop off, close range skirmishes and other changes

      OH COME ON...... Im talking about values like 10-20% drop off Max etc...... it by no means removes long range combat... Just makes close up combat more deadly..... stop overacting please.... *sigh* This just means a slightly higher ttk at long range and a slightly greater ttk at short range...
    15. Dire Venom

      Damage drop off, close range skirmishes and other changes

      Referring to the above post ^ 10-12km sectors, THATS huge! Servers I play on all have 5 or 6km sectors Also, when building a ship putting most of the firepower into the turrets is far more efficient than using on-board weapons (only ones I find useful are missiles, lasers and cannons are...
    16. Dire Venom

      Damage drop off, close range skirmishes and other changes

      The values are just placeholders. The damage drop off could be olny 10% at max range for example, and could be changed int the server settings. What I dislike about current combat is that 9.9 times out of 10 you cant see what your firing at.
    17. Dire Venom

      Damage drop off, close range skirmishes and other changes

      It doesn't have to effect all weapon types, and certain weapons could have a greater drop off than others. Missiles could have constant damage at all ranges (they're easy to defend against anyway)
    18. Dire Venom

      Damage drop off, close range skirmishes and other changes

      So, (most) ship encounters happen at long range. Why is that? -Sector size -You can see them far away on nav -There is no/any benefit to getting close other than to be able to manually fire the ships weapons, however by the time you get close the turrets would've decided the battle anyway...
    19. Dire Venom

      Ships: unique sounds/fog horn

      Other aplications: rigging ships up on logic and using it to play a song. E.G a Miley Cyrus medly lol!!!
    20. Dire Venom

      SO LOST

      Hull blocks and armor blocks? What do you mean. Certain block types are used for armor (hull blocks). Btw try making a ship with 10 million plus blocks WHILE making its look nice and retrofitting all of its interiors :) You can literaly spend months making a ship in starmade :D