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    1. Edymnion

      Kill Docked Power Entirely

      They just changed from using a power transfer beam to the main ship to docking all their stuff to the reactor directly. So instead of having one entity come loose with a lucky hit and bouncing around inside of ships, every docked entity on the entire ship comes loose with it in one big messy...
    2. Edymnion

      What are reasonable and enforceable limits to reduce lag in multiplayer?

      Actually they do, you can see the block list from the catalog. Not a total count, but a count of each individual type of block. Should be easy enough to eyeball it and see if anything stands out as having too many blocks at a glance and only load in the suspicious ones.
    3. Edymnion

      Kill Docked Power Entirely

      Me too, but if people won't voluntarily stop making docked reactor chains that break the server every time one of them comes loose, what choice do we have? Its a case of "This is why we can't have nice things, because people abuse them".
    4. Edymnion

      Kill Docked Power Entirely

      So, we have thrusters that when put on a docked entity can't use the power generation of the docked entity (so that you can't make large blocks of soft cap breaking thrusters that recreate the docked reactor problems of yester-month), and we have auxiliary power blocks to let us go over the soft...
    5. Edymnion

      Block Driven Ship/Turret AI

      So, the devs literally say they considered docked reactors to be an exploit and go out of their way to fix the problem, so your first reaction is to ignore them and keep making docked reactors? I mean, seriously, stuff like this is whats going to make it so they disable ALL docked power. It...
    6. Edymnion

      Block Driven Ship/Turret AI

      So you're what exactly, docking a reactor to your ship and then docking your turrets to the reactor so that they pull from it? Interesting, if rather difficult to build around.
    7. Edymnion

      Block Driven Ship/Turret AI

      That one wasn't built as strictly anti-drone/fighter, but you shouldn't be putting all of your turrets on the same plane anyway. Should have a mix of positions. Was starting to say, would you have put 4 fighters up against 12 drones? But again, that one was specifically made to be part of a...
    8. Edymnion

      Block Driven Ship/Turret AI

      So that they can fire independently of the ship. Each one of those things requires 50k e/sec to fire, which is not a negligible amount of power when you have multiple copies of them all around the ship. Keeping them self powered means your main ship's power reserves are never affected, which...
    9. Edymnion

      Block Driven Ship/Turret AI

      I'm just going to do this. Punchthrough/Stop Combo Cannon Turret You can pit a couple of your drones against a couple of these and see for yourself. Its not my big heavy duty one, but it should get the job done just the same.
    10. Edymnion

      Block Driven Ship/Turret AI

      One would think, but he's claiming this would be the end of the world for having to add what amounts to one logic block of 0.01 mass. Same, my anti-fighter turrets have the central stop cannon surrounded by 4 either overdrive or punchthrough cannons that can take out a couple layers of advanced...
    11. Edymnion

      Show us your colors!

      Okay, you don't have to actually show us, you can just tell us. What color schemes do you use for your ships/stations, or do you not use a unified theme at all and just build whatever pops into your head? I have three I routinely use: Black Red - My evil stuff Grey Blue - My neutral stuff...
    12. Edymnion

      Block Driven Ship/Turret AI

      Jijiji doesn't have room on his drones for a single extra block for AI, what makes you think he's wasting space on rails and dockers?
    13. Edymnion

      Public Permission Modules on Stations?

      Yup, permission modules affect whatever they are physically touching.
    14. Edymnion

      I'm scared for Starmade

      Yup, every single update they do they put out a statement of what the new stuff is, and if you scroll down to the bottom there is a list of every bug they fixed in that release. Not Schine's fault that they provide a bug fix list every update and people can't be bothered to read it.
    15. Edymnion

      Block Driven Ship/Turret AI

      Meh, I have turrets that can stop them quite easily. Combination cannon/cannon/overdrive and cannon/cannon/stop. For the size you say they are, they'd have to be almost entirely thrusters with no weapons to avoid the stop cannon pinning them to the sky while the chain gun punched a 3x3 hole...
    16. Edymnion

      Is armor too weak?

      Armor Revamp: Focus on Armor HP over Block Destruction
    17. Edymnion

      Armor Revamp: Focus on Armor HP over Block Destruction

      I think we can all agree that armor is... in less than an ideal place right now. You need multiple layers of the stuff to stop even moderate incoming fire which limits usable interior space, its cumbersome to repair/replace due to having to actually make and place new blocks (or deconstruct the...
    18. Edymnion

      Is armor too weak?

      Actually, I can think of a rather simple way conceptually to do the job, don't know how easy it would be to program. Make armor blocks indestructible while the ship still has armor hp, and then have the armor "fail" (aka, become destructible) at different levels based on type. Like say basic...
    19. Edymnion

      Block Driven Ship/Turret AI

      So just what kind of complex priority of fire list would you want to give a drone that small? You're talking about cannon fodder sized drones that won't live past a few seconds of direct fire hitting them. Just what kind of super complex stuff do you think they need to be doing besides "Fly...