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    1. Edymnion

      Rotatable Scanner Antenna

      Yup, I use jump drives and jump inhibitors as decorative items all the time.
    2. Edymnion

      Rails not working...

      Had it happen to my station I was building the other day. Rails just flat out stopped working. Luckily it was single player so I just closed the game down and reloaded, everything was fine.
    3. Edymnion

      Rotatable Scanner Antenna

      Really simple one. Scanner antenna modules have a really nice texture on them, but they're static cubes that can't be rotated. Switch 'em over to rotating so that we can lay them down horizontally for decorative purposes (they make great engine components), por favor?
    4. Edymnion

      Block stat difference between station/ship

      I really like this idea. You're right in that the primary reason most people don't make more than one station is because they're too vulnerable. Its too much of an investment in resources for something that can be wiped out while you're sleeping. Making a station DRASTICALLY more powerful...
    5. Edymnion

      New Hull Colors for the New Year

      Dude, we just went over that there are wedges/tetras/slabs/etc that would look far better with some extra texture work. That being said, this is in Suggestions. The suggestion was "Add pallet swaps to make new things", my response was "Lets finish the old things first". I don't know if you're...
    6. Edymnion

      New Hull Colors for the New Year

      The hell are you getting so militant for? All I said was "I'd rather they finish slabbing and wedging the existing stuff before making new pallet swaps", and you're up in my grill over it. Does light brown armor mean THAT freaking much to you?
    7. Edymnion

      New Hull Colors for the New Year

      How about decorative fans that only have the fan on one face so they don't squish into ovals? How about logic blocks like buttons and activators? How about storage blocks? How about literally anything that isn't primarily a single color texture? Most of them don't even NEED new stuff, existing...
    8. Edymnion

      New Hull Colors for the New Year

      Yes, I have. I recommend you open t002.png and tell me how many images you see for each color of cargo block. I'll wait. I didn't say none of them weren't squish jobs, I said not all of them were. There are clearly blocks that have different textures for each stage of slab. Some things look...
    9. Edymnion

      New Hull Colors for the New Year

      Yes, yes I am. And no, not all of the slabs are simple squish jobs. But that still doesn't apply to things like wedges that do require a full new texture, or at least a remapping of the existing ones. Try thinking through all of the things before you start throwing accusations around, eh?
    10. Edymnion

      New Hull Colors for the New Year

      The geometries for them already exist. The block data for them already exists. All wedges and slabs for virtually everything in the game would require is the proper texture and a copy/paste of the existing stuff. A cube of wood is pretty much the same as a cube of armor, all it would take to...
    11. Edymnion

      New Hull Colors for the New Year

      Actually considering the only requirement for them really is the texture work for them, it kinda is.
    12. Edymnion

      New Hull Colors for the New Year

      Much as I'm all for more hull colors, I kinda would like to get priority on getting slabs and wedges of the existing stuff before we add more...
    13. Edymnion

      Decouple Shipyards from Design

      Either way it is very cludgy and requires work arounds that should not be required.
    14. Edymnion

      Decouple Shipyards from Design

      Yeah, but then you turn the mods into crossing guards and you can't use it unless someone is specifically there to let you in and out. I'm not saying it doesn't or can't work, I'm just saying that is an awkward work around when a more elegant and refined solution is really needed. Kind of like...
    15. Edymnion

      Buff Thrusters!

      Well, long long ago in a galaxy many patches away, thrusters used to work like power generators in that they scaled in lines. You can still see this in some of the REALLY old ships you can download where they no longer have enough thrust to move because of the changes. The problem ended up...
    16. Edymnion

      Larger/Proportionate Thruster Plumes

      Thank you, I didn't realize it took a sector change to apply the change. You definitely made my ship look better! I'd still like to have a huge plume of flame shooting out the back of this thing, but at least now it looks like the entire engine is doing something.
    17. Edymnion

      ship break apart

      Would also drastically change combat, IMO, when you could start getting high powered beams that literally slice sections of your ship off like a razor blade.
    18. Edymnion

      Larger/Proportionate Thruster Plumes

      I have an old ship that I built before the plume update that has thrusters as gap filler in support arms wrapped in armor. I can see the plumes through the hull. Not saying you don't or that I know whats going on with yours, just saying my experience since the update has been "plumes go...
    19. Edymnion

      Too many NPC ships. Intentional ?

      Thats what I refer to as a "target rich environment" and/or a "free all you can eat buffet".
    20. Edymnion

      Larger/Proportionate Thruster Plumes

      Armor directly touching the back of the thruster. Systems directly touching the back of the thruster. Ice directly touching the back of the thruster. The thruster plume goes through everything. You do not have to leave a gap to see it. The old thruster plumes (before the update) needed a...