In real life one star systems are fairly uncommon, binary star systems are far more common with the rest being made up by systems with three or more stars (becoming exponentially less common as the number of stars in a system increases)
I tend to build in bursts. I have really long periods when I'm not inspired to build at all and then I'll randomly hear a piece of music that makes me want to build something epic fairly quickly (The current 3 ships took a week in total) The next thing I want to build is a hell/hades cannon but...
Become a reporter, get invited to battles to observe with the agreement that you won't be deliberately fired upon. With this community I'm pretty sure the major factions would do it simply for the benefit of adding a new dynamic? thing? to the community.
(Shameless self bump)
Finished up the Tempestate Trahitis (I may do some additional polishing later) and I'm going to build an 'Infernus Tormento' whenever I feel like building again.
Being myself I took RoosterTherRed's comment to mean that I should increase the level of detail on the Tonitrua. I also took the opportunity to find all the wasted space (non exterior hull) and replace it with power storage and thrusters, the result is a slightly higher energy capacity and a 33%...
Damn. I was going to link a logic timer to a set of rings (making up a cylinder) at the end of the barrel and have them turn off one at a time and then back on again when the gun fired to give it a nice recoil effect.
Actually certain reactor designs are more efficient than lines and are based around the most efficient placement of 3D crosses within a given volume. These tend to be very tedious and time consuming to place and are useless once your past the power cap anyway.
I know its possible to fire weapons using a logic circuit but is it possible for a logic block to be activated by a weapons computer? For example having a laser activate some lights via a logic block that gets activated when the laser fires.
I'd like it if AI ships would either always be slightly worse than a player or make it so that you have to build the logic yourself so making them better than a player would be very hard.
I'd say this only holds true because of the credit limit and lag. Once those are sorted out I wouldn't be surprised to see major factions fielding capital ships measured in kilometers. I personally don't consider something capital worthy until it's at least a kilometer long and/or costs upwards...
In this thread I'm going to display all the new ships that I build along with download links. Please post your opinions of these ships and any complaints you may have about them, bear in mind that they are built around looks with function coming a close second and practicality somewhere far...
I haven't seen a giant server crashing ship in a long time. I don't understand all these people who think that a tiny fighter should be able to take on a dreadnought. Sure big ships are far more powerful than small ships (and they should be) but that won't be a problem when we have an economy...
And it would also add some nice game play mechanics:
Potential tolling of jump gates
Ambushes at jump gates
Supply lines and tactical destruction of those supply lines belonging to an enemy faction
Bringing players into more contact with each other if they share a network of jump gates and the...
I think it should be power hungry enough that a direct weaponry based ship like a battle-cruiser couldn't spew out fighters but a purpose built carrier that sacrifices most of its weapons for more power should be able to build fighters while still powering its shields in combat. Combine that...
I'd like to say from experience that there seems to be a misconception about heat seeking missiles. A few people seem to think that a titan without turrets can just use missile swarms to kill all the fighters/drones around it while the rest of you believe that this is not true and that titans...
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