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    1. kupu

      StarMade 0.1595 Display Blocks

      Somebody get tenk11kamikaza a cup of tea or something. Far too excited. :P
    2. kupu

      Kupu's thread

      Animated or fading overlays have been discussed in the past, but iirc they presented some problems, unfortunately. Damage based on block types paired with a better texture should prevent ships looking like they've got a case of chicken pox.
    3. kupu

      Kupu's thread

      Both. The textures with transparent parts are created over a transparent canvas, this requires an editor that can handle alpha channels. Secondly, to render the blocks behind our transparent block we need to enable the option "Blendable" in the block editor. Hope that helps. Yea, perhaps...
    4. kupu

      Kupu's thread

      Relief? Yea. Thats right.
    5. kupu

      Kupu's thread

      Ah i see. Yea, there will be some variance in screen types.
    6. kupu

      Kupu's thread

      possibly both! The texture compression is quite harsh. Blacks turn purple and green and greys get a little fuzzy. (turning this off really hurts performance though) It's less noisy that it's predecessor, but i do plan to fine tune things still where i can. Besides, what did you...
    7. kupu

      New Version Leak

      (This part of the convo should continue in the correct thread here really) Yea, it's probably not a catch all method, but it covers a majority of options and prevents things looking too goofy when mixed. It also helps with penta / tetra shapes. Having a busy pattern really messes up the...
    8. kupu

      New Version Leak

      :rolleyes: *rolls eyes*
    9. kupu

      New Version Leak

      No, no chairs in this version.
    10. kupu

      Kupu's thread

      hahah, you're not the first to put samples into the game! :p Ah cool! How's the new PC? (No. it's not a bad thing!) Speaking of normal maps; this new overhaul will eventually get them, but will only have hull maps to start with. The whole texture overhaul is probably going to be...
    11. kupu

      Kupu's thread

      No, this is the old hull. It has a subdivision, splitting it into 4 raised tiles each with a bolt through. This subdivision was the reason the "realistic" pack had a hard hull split into 4 tiles. The new hull removes that completely, leaving us with a single raised plate, bolted...
    12. kupu

      Kupu's thread

      The front face of this one is built into a grey hull block, so it shouldn't look too out of place among hulls.
    13. kupu

      So.. the anti-gravity stop effect..

      Lol. 08:30. Stop modules!
    14. kupu

      Ores, Capsules, and Refineries Oh My!

      It's not complete, so there is nothing to make, learn or use yet in any stable or practical capacity. When it is ready and working, i'm sure there will be a news post explaining it all.
    15. kupu

      Kupu's thread

      If i did or didn't, that's besides the point. I am currently using a laptop in a financial situation that unfortunately doesn't allow me to buy a powerful PC. Now lets swiftly get back on topic.
    16. kupu

      Kupu's thread

      Glad you like them! I envy the new PC, i'm unable to play with what i create! :P Hulls are being redesigned! I'm trying my best to address all the feedback i've received, but as i'm certain you can appreciate, designing something to be tiled over 1 - 100,000 blocks and fit hundreds of...
    17. kupu

      Kupu's thread

      Just shaved it off :(
    18. kupu

      Kupu's thread

      Probably. But this is not a texture pack option nor controlled by textures. So there would be no using a "non animated pack". It's all in the config. If you want to disable them, try this;
    19. kupu

      Kupu's thread

      Haha, i don't think that skeleton will be in the game :P The animated conduit pipes however... :D
    20. kupu

      Kupu's thread

      SkullCollector Deco blocks have been done, only 1 of them has the emblem on it IIRC. As for cliche' sci fi iconography? It's an open sandbox game with no set lore. It's an incredibly bland logo that seems futuristic enough without hinting on to any specific culture, corporations...