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    1. JinM

      Tips for cloaking ships

      Nah I tried to explain it for him in easy words. He stated he was not able to build a perma cloaker at all, so the first thing he needed to know was how he can manage to build one. =) But I am curious: whats the smallest count of energy reactors you need to perma cloack? And whats the smallest...
    2. JinM

      Tips for cloaking ships

      The most basic tip for cloacing ships is, that the cloaking is not possible for very small ships below 15m length or so. They also need enough energy reactor lines. Its pretty easy if you make a ship of 20m into all dimension. I bet you tried some very small design based on your logic of "more...
    3. JinM

      General Info Questions, as well as PvP based questions

      okay so what is the base? 2c + 2c=? my solution: 2c +2c= 40dps/400eps 2c+2c+2o = 180dps/3600eps Are all the written solutions now right? My final question then would be: Is this right: 9c + 9c = 180dps / 1800eps
    4. JinM

      General Info Questions, as well as PvP based questions

      The only page explaining how overdrive works is this one: Effects - StarMade Wiki So is it 3 times damage, 600% power consumption if connected to 100%? I can correct my math, but I need the raw numbers. But with "Triples the damage of the weapon in comparison to other equally sized weapons...
    5. JinM

      'Consumable' Weapons

      Personally I would love to see more added weapons into this direction. First of all the weapons should not need block contact to explode. A weapon could be a regular system block connected to a computer. When you press the button, the system block gets destroyed. Ofcourse the damage does not...
    6. JinM

      Helping hands with ship curves :(:(

      Can't you outline the shape on a A4 papper? First from the side, then from the top? And finally from a 45% angle?
    7. JinM

      General Info Questions, as well as PvP based questions

      Q4 - In what instances is overdrive worth adding to your weapons? Effectively in no cases. Here is the math: If you use overdrive to 100%, you get 25% more relative damage in the same space, but need 600% of the energy. It doubles the damage output of the weapon system, but you need to...
    8. JinM

      How do you make your creations?

      I allways have a special shape in mind, either inspired from a imaginary form or an object (space movie, some pictures, a car...) I saw. Before I go on, I also consent on the role and the duties this construction will have. If it is very specialised, like having a fighter with Cann-Cann that...
    9. JinM

      Fighter Porn

      So if this is a drone I want to see the drone-carrier please. =)
    10. JinM

      Introducing The United Star Axis

      Thats sux. Same thing happend to me yesterday as well. Started building a ship for 2 hours, and I logged in the next day the entity file was missing and I had to start over. But thats not comparable to loosing a whole world. I started saving a backup of my whole station every time I was...
    11. JinM

      Helping hands with ship curves :(:(

      There comes the math. =)
    12. JinM

      Helping hands with ship curves :(:(

      Maybe this helps you too: Draw Function Graphs - Plotter Function: x^(1/3) And then set the axis of the graph to 50 units length into x axis. Ah sorry, the first one is not very good for you. Here use this one: GraphSketch
    13. JinM

      Helping hands with ship curves :(:(

      How long are the curves you want to draw? Is it a long one going over the length of the ship or is it a curve on one of the sidewalls going up down? Do they have multiple angles or multiple minima(=lowest points)?
    14. JinM

      The Apparent Cancer That Is Docked Hull

      So what I just read from this thread: No one has a simple solution to the docked entity exploiting? I feel like some guys want to sidetrack into the weapon balancing problem. I get that there is potential, and weapon rebalancing needs to be adressed. But people don't come here to talk about...
    15. JinM

      JinMs Gameplay and Build Diary

      15.10.7016 Multiple Projects Await So I have done several things in the last few days, but didn't finsh one of them. Still I wanted to maintain this topic and not let the documentation of the progress fail. Maybe for the next entries I sometimes write about what I started, even though I thought...
    16. JinM

      The Apparent Cancer That Is Docked Hull

      Okay I have thought about it again, and propose an easy workaround: Undock entities if the rail can not support its mass. This is easy to implement, because it worked when rails first got implemented, but got removed and the slowed turning speed got introduced. I think then you have to pay a...
    17. JinM

      The Apparent Cancer That Is Docked Hull

      I am not discussing the whole scope and all arguments of your reply now, please shorten your stuff or the discussion is not comprehensible anymore. I, for my own part, look on what works on Starmade. You see many problems. That's fine, and the spirit of a critic. But dude, I feel you want to...
    18. JinM

      The Apparent Cancer That Is Docked Hull

      I understand your intention, but I don't understand the exact new meta you try to state. There are many interactions that this change would change (thx vocuabluary). Can you give more examples or try to explain it with more context? This is also extremely demoralizing for those of us who try to...
    19. JinM

      The Apparent Cancer That Is Docked Hull

      The idea of having a very durable shielding outside of the ship is nothing too gamebreaking. It just means that using Cannons on big ships are nerfed. I would not say it is a really bad meta, but it is a too complicated one because without the docked shields you are useless now. 1) "The parent...