Search results

    1. JinM

      Incentives to Expansion (Anti-Turtling)

      Can you please understand guys: If someone wants to play this game he should be able to do pvp after one to five hours of gameplay. But on every bloddy server there are ships bigger than 200k the daily bread. Do you know how long I need to build a ship of 1k mass with enough details after 30...
    2. JinM

      Incentives to Expansion (Anti-Turtling)

      My history teacher once said: If the smallest group within a society doesn't work, the society as a whole doesn't work, and reffered to problems between husband and wifes that arise if they allways have to work but the school wants them to carry their kids over long trips to the school 50km away...
    3. JinM

      Sexy Turret Competition

      This reminds me of The Matrix part 3, the turrets of the machines and humans looked somewhat simmilar. Nice.
    4. JinM

      Incentives to Expansion (Anti-Turtling)

      I agree, the devs did not adress the combat balancing with easy methods for one year and so they wont for the next one year. But to come up as player audience with solutions to gameplay is complicated, because you need an agreement. Seeing and having participated in some discussions here on...
    5. JinM

      Incentives to Expansion (Anti-Turtling)

      I don't disagree with Shaker. I think the size of stations and ships are indirectly related to the turtling in Starmade. What if we would get big penalties for building bigger and bigger stations or docking some really huge ships onto the pvp-protected home-station? Like loosing credits or...
    6. JinM

      Interior porn

      I suggest to make the table of the main bridge with corner blocks or slabs. Also, if it were my ship, I would add some decorative displays into the middle of the table facing upwards. Looks all good non the less, nice work man.
    7. JinM

      NPC Faction Update Video

      I feel pretty excited about this update and hope they will sooner and not later fulfill the promisse to improve the AI. I feel pretty excited about this update and hope they will sooner and not later fulfill the promisse to improve the AI and the weapons.
    8. JinM

      Interior porn

      This got some sinister feeling.
    9. JinM

      Incentives to Expansion (Anti-Turtling)

      What encourages coming out of the shell: 3 easy suggestion balls and 1 big suggestion cloud after them: 1. Some nice places to visit. Better planets, interesting stations, floating abaddoned ships (not stations - ships), and some npcs flying around and hailing you with a random questline or the...
    10. JinM

      Opinions On Starmades Combat

      Ah. Okay. Is that even possible? Because for bigger combat mechanic changes it is needed to know what the devs are willed to code in. I can say what type of gameplay I like to see, like saying boarding crews via: - new close combat tools and - a different door handling if I use a certain type...
    11. JinM

      Opinions On Starmades Combat

      Do you mean what to do about the seeking of a certain type battles or of the rotational position of ships? To the sky fight refference: it was an example, so you get what I am talking about. Shiphandling and outmanouvering an enemy can improved imo. You agree? Bascially you disagree with me...
    12. JinM

      Opinions On Starmades Combat

      My thoughts about the combat: When I first played Starmade an image of fights that are possible with the engine of this sandboxgame was formed in my head. This image doesn't resemble about how Starmade acutally is. But I try to form now this image a bit about how (awesome) I think space combat...
    13. JinM

      Fighter Porn

      Bling bling
    14. JinM

      Inter-faction cooperation

      To the base torching: You can make build logic in your walls, that activate autofiring (not ai controlled) turrets to destroy torch ships or players. I mean if you play like that. I would not even like to be in a server where players are allowed to attack my base when I am not logged in, or...
    15. JinM

      Tips for cloaking ships

      And when you lay them out perfectly, there is a minimum number of reactor blocks where perma cloaking is possible. I just don't mention the physical layout, because I thought it was not worth mentioning most guys allready know reading here.
    16. JinM

      Tips for cloaking ships

      Thats why I asked for the smallest amount of energy reactors. From this design on, I would decide what blocks like thrust or jump I would additionaly put in.
    17. JinM

      JinMs Gameplay and Build Diary

      I didn't work on the chessboard since the last uploaded picture of it. The pieces are complete, and there will be some rails to drive out 2 slain men platforms. But the salvager inspired me more the last days. Btw. who in the world knows what shogi is? Had to google it myself. But I think for...
    18. JinM

      JinMs Gameplay and Build Diary

      7016.10.22 Level 2 Starter Salvager Progress It's not jet finished, but I am quite happy about how it turned out. For the sides I have no more ideas what to add. Specs are 800 s.modules, 220 thrust, 20k cargo, some jump drives and 10k shields. Its purpose is to be affordable after like 20...
    19. JinM

      Tips for cloaking ships

      You don't have to. No one forces you. Btw. I hope you know that challenges are nothing about a competition - I am not so horny about building another stealther. Nahhh maybe I am but I don't want to compete with you ;)
    20. JinM

      Tips for cloaking ships

      So the challenge would be to get one below 10m? :D