The feature of destroying other people\'s ships- be it by hand, in a salvage ship, or with weapons- is one of the best aspects the game can have.
It\'s not that hard to get away from this problem. If you sit around the spawn shop on a server (eg. like on NASS), you should not be surprised at...
You changed the sector of your ship\'s position. This is normal. It is not teleporting, as much as it may appear. The screen jumps like that when you change sectors; It may disorient your ship but it should not be actually teleporting.
I'm already aware that missiles are going to eventually be heavily overhauled and fixed to be better. I have a suggestion to change the way missiles do damage.
The current way missiles do damage is by doing complete spherical-shaped area damage in a radius of outward-faded severity of damage...
I find it worrying how just 10 players can wipe so many planets, imagine an universe with nearly no planets at all if we have more players on the same server.
Planets need a protection, else humanity can make them extinct too easy... same as with everything >_>
This scenario is impossible...
Shields currently only take as much energy to recharge as their recharge rate. If you have shields with a recharge rate of 200, they will take 200 energy every tick of regeneration instead of their listed value.
That\'s a feature, not a bug. I\'ve talked about this with Calbiri.
Try shooting the platform with an antimatter cannon and you\'ll crash on a NullPointerException: Null. Plex elevators just seem really messed up right now...
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