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    1. Hanspeter Schnitzel

      Discussion: ways to encourage players to pvp.

      A whole week? And weeks for the 1km thing? The question what exactly you do in that whole week. I mean, building your first 200m as a faction should perhaps take a bit, but then producing more should go faster. Same with big ships actually, part of the work should be to get a shipyard capable of...
    2. Hanspeter Schnitzel

      Discussion: ways to encourage players to pvp.

      Yeah, everything above 1000, or at least 1500 should be extremely rare. Below 1000, very rare, below 500, rare, below 200, more common?
    3. Hanspeter Schnitzel

      Discussion: ways to encourage players to pvp.

      The thing is, from what size on should they be rare? I mean, having a ship that is like... 500 m long.. I'm not sure but I would find it awesome if the "average" ship would have enough size for proper interiors and stuff like that. ^^
    4. Hanspeter Schnitzel

      Discussion: ways to encourage players to pvp.

      But that would remove the whole gameplay mechanic of salvaging. Salvaging SHOULD be a thing, it should be an important way of getting ressources, so there's more to gain from battles against enemies than just sector control and ressource-sources-control.
    5. Hanspeter Schnitzel

      Discussion: ways to encourage players to pvp.

      For which you will have to fight for harder.
    6. Hanspeter Schnitzel

      Discussion: ways to encourage players to pvp.

      That's why people kind of suggested to make that less viable? To buy stuff or to salvage it from pirates and stations.
    7. Hanspeter Schnitzel

      Discussion: ways to encourage players to pvp.

      But why would you want to control those sectors if not for ressources or other things that fuel your war efforts, give you more power, strenghten your ability to produce more and bigger ships? EDIT: Ressources should probably just regrow, especially in asteroid fields and belts to make them...
    8. Hanspeter Schnitzel

      Weapon discussion thread

      Hm, the HP system doesn't sound so bad, I especially love that it makes repairing ships way easier. :D And I suppose the HP thing makes sense, too, like, structual integritiy and whatnot.
    9. Hanspeter Schnitzel

      Weapon discussion thread

      What exactly is that HP system about? I mean.. it would be kinda stupid to just have a health bar on ships or something.. I mean.. well, perhaps on a per-system basis, like some sort of hard points (kinda like in Star Wars Empire at War). Like, vital hard points: Generator Core Optional Hard...
    10. Hanspeter Schnitzel

      Weapon discussion thread

      Even if the shield regen is at 30% when under fire.. I would still prefer a cool-down time when they are fired at, since the shield storage is now so high, even for ships build after the patches.
    11. Hanspeter Schnitzel

      Weapon discussion thread

      I think the devs should add back the cooldown time before regen again. It should be based on the damage dealt so that small low-damage miniguns can't hold shields down because the cooldown time would be near zero, but hard hitting weapons should cause a "long" (relative) cooldown time. So that...
    12. Hanspeter Schnitzel

      New shield values?

      Hull needs to be stronger and shiels are unbreakable it seems. I let two ships of the same type fight against eachother, I sat in one of them to see if the shields go down but.. nothing happened. The shields never went under 100%
    13. Hanspeter Schnitzel

      Weapon discussion thread

      Thanks! Does anyone else have the problem that the AI can't use the lock-on missiles? (missile+beam)
    14. Hanspeter Schnitzel

      Weapon discussion thread

      The weapons get stronger in a linear fashion now, right? Like, 100 AMCs are 100 times as good as a single one, correct?
    15. Hanspeter Schnitzel

      Can we get some in depth info on the new weapon system? Seriously....

      What if I have 10 AMC blocks in the master group and 10 in the slave group but 10 EMC blocks for the master group? Does it do 100% EMP damage then? Or do I need 20 since master+slave would be 20 blocks total? And what if I have only 5 EMP blocks? Is 50% of the damage EMP damage then and the...
    16. Hanspeter Schnitzel

      Effects, how do they work exactly?

      So, in the patch log it says if you have 50 effect blocks on a 100 blocks weapon system you get half the effect. So, if I connect 50 EMP blocks to 100AMC blocks (or a weapon system made out of 2x50 AMC blocks connected with eachother as slave-master system for some kind of EMP minigun) does it...
    17. Hanspeter Schnitzel

      Weapons Demonstration: News and Discussion

      But they don't. Inertia would keep you flying in direction you were thrusted in. :P In space you can't fly like the fighters in Star Wars do, something I like about StarMade. You actually need to counter your early thrust to come to a stand. ^^
    18. Hanspeter Schnitzel

      My suggestion about power

      That could work! So to take out an enemy ship's generator, it might be enough to simply destroy their cooling system. ^^
    19. Hanspeter Schnitzel

      My suggestion about power

      Aah, okay. ^^ Also, different energy cores = different consequences in case they overheat or get shot. Some risky ones with high power outputs might explode if they overheat, others might simply stop producing power. Perhaps a cooling computer could be build that checks the heat of the generator...
    20. Hanspeter Schnitzel

      Space Duck... err Space Dock

      Just buying the ships is kinda stupid though, I agree on that. Docks = yes, but they should build faster. It also makes sense that people need the blocks to actually build the ship, not just money. This means that people will actually have to produce ressources and thus have factories and...