Why are you against the suggestion in general then? It makes turrets more effecient, more realistic and it also offers way more options than the current system.
Question: Are you against the whole suggestion, or do you just not want turrets to clip? Because the suggestion (iirc) includes that barrels should not clip through anything, nor should the turret itself. Well, of course the barrel needs to clip through the body of its own turret, but only up...
Yeah, but HP-system still allows blocks to be destroyed, right? I mean, it just means that the core is not the whole life of the ship anymore, but that ship will die as soon as .. what do I know, 75% of the blocks are destroyed, right?
I wholeheartily agree that shields (but also armor in my opinion) needs to be stronger and weapons weaker, so we can have actual fights.
I'm probably in the minority with the opinion that turrets should be possible to use as a main damage dealer of a ship? Like, I imagine capitals to have...
That would be kinda odd, wouldn't it? Since that's one of the benefits of AoE, being able to damage multiple objects at once. That causes people to not build turrets too close to eachother right now, which might change with shielding though. Explosions in the game should indeed check though if...
Isn't the damage itself already an indicator for the weapon blocks due to the linear damage scaling?
Also I like that idea of yours, too! Even though it might seem funky "realism" wise since then a group of smaller ships suddenly has it easier to blow up turrets than the big ships.. (If I got it...
A 3 block turret isn't going to do crap though. And people would automatically make way bigger turrets if your suggestion is taken into the game, because then people would sink their turrets' main body into the hull in order to give it powerful weapons whilst looking good.
The thing is that you will lose the fighter easily to turrets, while you are unlikely to ever lose a capital to turrets because one or two capital-missiles will destroy any turret within a narrow AoE, making the capital even more effective at the job as he'll get out alive and blow up more in a...
They can withstand about as much fire as their host ship. Since not their own shield is used, but their host ship's. I also suggested that the turrets would lose their host ship's shield after the shot ship's shielding has dropped below a certain %. So the turrets can still be shot off.
And if...
The barrel is not its own entity from what I got. The barrel are just blocks from the turret that are connected with the hinge block (Like AMCs are connected to a computer) which enables them to be aimed up and down. So they do indeed share everything with the turret.
They should be able to...
A turret still wouldn't be able to even nearly get a strong enough shield to withstand capital fire. So turrets would always stay point defenses against smaller ships, but would never matter much in a capital fight as the AoE of the enemie's capital's missiles would just explode them.
The problem with that is that we want to be able to sink most of the turrets body into the hull, in order to make it big and give it strong weapons to actually matter in fight. So the formula would have to take that into account, as in, it shouldn't be toooo harsh. But it is a good idea to...
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