- Joined
- Dec 13, 2014
- Messages
- 65
- Reaction score
- 80
While testing with a lot of small torpedoes i created quite the debris field around the impact, not to mention the still functioning ones that drifted aimless into space.
Therefore i suggest that Warheads (C) can be connected to a ships core (V) to circumvent this problem. After an impact that triggers the Warhead, the linked entity would be deleted to avoid debris and ultimately lag.
Therefore i suggest that Warheads (C) can be connected to a ships core (V) to circumvent this problem. After an impact that triggers the Warhead, the linked entity would be deleted to avoid debris and ultimately lag.