Search results

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      Antiblock weapons

      Ikr But what should I be looking for on block count? This is pure antiblock, so do I need 20/20/2 nukes? Or 5/5/1? Or what? Whats the minimum groupings you need to destroy all the blocks(adv armor layers and systems probably)? Most of the time missiles waste most of their damage because they...
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      Read by Schine Holographic Astronaut Projection

      +1 for coolness. Can we archive this for beta+?
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      Antiblock weapons

      A question for the community, what would the best weapon be in this senario: Your large ship(1mil shield or so? You can support reasonably large weapons) is fighting another large ship and you just downed their shields. Before their shields reboot, try to do the most damage possible to them...
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      Read by Council Ship Self Destruct Sequence

      But I want a better one that doesn't just randomly spawn loot clouds. It's really rediculus when you get 213 pink advanced armor heptas or 79 push computers.
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      Tertiary Weapon Effects - An Experiment, with Pics

      We need explosive to be much stronger. Youed need like 200% explosive effect for 5 block radius(bc balancing), but it would be awsome! Bad word choice, we need explosive effect to be more expandable.
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      Read by Council Ship Self Destruct Sequence

      One of the big things is that you can't salvage anything until the ship is practically dead. Anything left is likely going to overheat or be rebooted before you can get salvage bricks in. We need a method to get reasources by destroying eneimy ships! Activate shameless self advertising! May I...
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      Read by Council Hazardous materials and Hazardous Material Storage

      So like a warhead block but explosion radius and power is based on the valueable material it holds? I like it. I suggest just plain explosives for one of them, used to make warheads and expensive.
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      Read by Council Capsule scrap

      What about making overheat turn them into derilictlike ships, then a longer timer until they start taking sun damage, until only the core and a few blocks are left.
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      Read by Council Capsule scrap

      Hm.. Good point. I still think it should be easier to get rewards in pvp, besides bringing out a salvage brick before the ship dies. But in FtD you automatically get the reasources. When ships despawn after a battle to keep the lag down. They never despawn in the middle of battle unless they...
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      Read by Council Capsule scrap

      So a while back I was talking about PvP issues on some thread with a bunch of guys, and came up with the idea of having a system like the from the depths system. As you destroied blocks you would get a percentage of the base reasources of the blocks. (With a 5% payback, 20 mesh thruster gives 1...
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      Read by Council Salvage as an effect

      And if salvage missiles picked up loot cloulds, because It can be really hard to get all the little ores out of the center of an asteroid. You'ed need to shoot twice, but it would be a lot easier than having to knock the asteroid away, hover in the center of the loot clould, and try to dump your...
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      Read by Schine Renaming Pickup points

      Should we keep this thread alive or rest assured it will come with some future fleet update?
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      Planned Turret System Control

      Maybe you can link turret dockers to the core? Or a turret computer? And they would show up as a weapon computerlike thing in the hotbar. Like rail dockers. When holding onto the turret computer, all turrets in that group will attempt to aim at your crosshair. The turrets, not the barrels. Give...
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      Recognized Allow ship factories as a config option.

      Yes, a mass or block based system would be good for that sort of thing.
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      Read by Council Starmade's eternal problem

      Um.. Aren't features depth? When they added the feature of fleets you could reliably have multiship battles and drones. That added depth to the game, moving it away from single Cap ships and giving the idea of more multistation gameplay.
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      Recognized ball joint?

      Ok, this is really just a turret, just have a turret axis sideways on another turret axis. The arm thing is different. You could make extending arms in combonation with logic rotators, but full ball-joint actionfigure like rotation would be more dificult. Sphere turrets half in the hull can...
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      Read by Council Multiplayer ship thought

      +1 I would like to have the option to link systems through computers so you (as copilot) could restart a certain section of shields, but not all of the shields at once. If the computers could be accesed by boarders that would be a great meta- have a strike squad get into all the shield...
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      Recognized Blast Barrier Block

      Yes, but especially if it's a glass door... At 20-50 mps... It'd work in a limited sot of way.
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      Recognized Blast Barrier Block

      Couldn't you make something like this using area triggers? |=forcefield L=Area trigger L|L L|L If a ship or character passed through the forcefields would go away, but they would block shots.