Search results

    1. Madman198237

      Fleet AI is atrocious.

      Another fun glitch is one that I keep bumping into: Making a ship via shipyard, then making another ship, can sometimes (Briefly) turn the first ship into a hologram, then delete it after the second ship is made. Real fun, that one.
    2. Madman198237

      Frequencies For Wireless Controllers

      Great idea. Needs some form of encryption. Perhaps this sort of thing can be used in a communications/information/scanning system revamp (I've suggested a comprehensive system several times, including limiting the transfer of information). You'd need an antenna connected to the wireless block or...
    3. Madman198237

      Shiny grey hull

      The idea of reflective blocks has been rejected before. As of right now, it's considered to be an unplanned and unwanted item. As I recall the description from the FSM, adding reflectivity would require an overhaul of one of the game's basic components...which is not on the list of "Important...
    4. Madman198237

      Optimize game engine

      We literally can't avoid updates with every lost block. That'd just be a mess, as Megacrafter is explaining. What we could potentially do is remove child/parent entity collision checks. There was a suggestion thread a couple of days ago that explained a series of ever-more-complex yet more...
    5. Madman198237

      Fleet orders.

      Ah. I didn't know. So, do random pirate waves actually come from stations yet, by any chance? And, following that, is there (Will there be?) a way to intercept fleets moving from a location? As in, pirates move from stations in a fleet form, and so do player fleets (Obviously), and you can leave...
    6. Madman198237

      [Philoshopy] Why do we keep trying to build something pretty ?

      He was also certifiably insane. But that's off topic.
    7. Madman198237

      (Another) Weapon Rework

      Yeah, but the idea of customizable noise is still cool, and definitely applies to something as distinct as the TIE fighter.
    8. Madman198237

      Fleet orders.

      That'll work when we get unloaded sector fleet action, and not before. Only then will we be able to station fleets to intercept waves of pirates coming from stations in fleet format (Which really should be what pirates act like).
    9. Madman198237

      [Philoshopy] Why do we keep trying to build something pretty ?

      No, Me 262 was delayed because Hitler wanted a bomber. In fact, all he said (Supposedly) was "Can it drop bombs", as Hitler was, at that point, desperate for a deep-penetration fast-attack bomber capable of striking Allied ground forces. The Me 262 was rare, but had the four-month delay Hitler's...
    10. Madman198237

      (Another) Weapon Rework

      Yes, different sounds! I want a TIE scream for my TIE fighter, not the dead silence I've got right now.
    11. Madman198237

      Fleet AI is atrocious.

      Fleet AI is terrible. Surely there's a simple solution (Or deeply complex but ultimately extremely useful solution, such as if bounding boxes haven't yet been implemented. Implementing could take 3 weeks, but at the end there will be more uses for the new, functional feature) that will fix the...
    12. Madman198237

      Looking for a multi-player server...

      I'd find a server you enjoy, then request an exemption from an admin. Offer to show you're dedicated to the server and/or PvP or whatever it is that the admins of that particular server fear from 1-man factions through consistent actions or something. Surely there's someone, somewhere, who'll...
    13. Madman198237

      [Philoshopy] Why do we keep trying to build something pretty ?

      Yep. It's a 128mm (5-inch naval gun) main gun, yet next to several tons of Maus tank, it looks far too small. The coaxial on the Maus tank is a 75mm (The gun that was standard on most armored vehicles until after the end of the war), yet it looks like a machinegun. Hitler didn't like it, so he...
    14. Madman198237

      [Philoshopy] Why do we keep trying to build something pretty ?

      What does a steering wheel have to do with anything?
    15. Madman198237

      (Another) Weapon Rework

      Perhaps another layer to the master/slave system. Each projectile class is an option in a menu for weapons computers, and has its own set of effects. Energy can deal more damage against shields and move faster in general, but is severely underpowered against hull (Reflection, mostly). Missiles...
    16. Madman198237

      Planned Blueprint Ships " TO GO"

      Even just a suggestion suggested a while back, about "Shopping Lists", a suggested meta item that holds a list that you can write down in-game, then go to a shop and click one or two buttons to buy everything on the list. Blueprints and designs would be integrated into this "Shopping List" item...
    17. Madman198237

      Logic Cortex -Programmable Microprocessor (WIP)

      Mind blown. Now, the question is, how fast can you make a computer inside of a computer? Then, can you go all computer-ception and make that StarMade computer (Somehow...) run a computer of its own?
    18. Madman198237

      StarMade Active Development Timeline

      You have a lot of time before Beta, most likely. Start watching for coins in parking lots or something. You'll probably have enough before the beta comes out.
    19. Madman198237

      How does one make a good looking ship?

      Ummmm.....I think you're talking about some sort of torpedo. The missile modules/slaves we're talking about are missile launcher things....No missile can ever have a shield, or (Right now) any health besides 1 HP. So, are you planning to launch a missile launcher of some kind into space, fly it...
    20. Madman198237

      Nuclear Power structures

      I'm opposed to a multiplier. This is a nuclear reactor we're talking about, not another method of mystically producing energy (More energy, in this case) from the void.