Have you? People don't carry ANYTHING going to a new server on Minecraft. They go in empty handed without anything. That's why it works for Minecraft, here we want to bring our fleets from server to server to wage war and battle. But if you can't effectively do that because the default config is...
Nobody is talking about stack limits. I'm talking about each object holding a weight inside of a chest that can only hold so much weight.
Stacking the cargo blocks wouldn't make room for more stacks it would just allow for you to hold more weight. Personally I think you should be able to put...
I like this system a lot, at first I was thinking it'd be to harsh, but really it just means you'd need redundancy systems. Don't have all your power in one room, build multiple smaller engines, etc.
I had typed up a counter argument, but it's really not worth it. I could probably spend days with you debating on why things are this way and why things are done that way. And in the end it doesn't matter at all, there is a feed back section for a reason and if devs truly believed that opinions...
Well I suppose we're at an impasse due opposing views and opinions. Let's leave the opinion struggles out of this thread from now on and just leave feedback on suggested changes. No need to clutter this thread further.
You're right, but in order to build the rocket they didn't make a bunch of broken engines, hulls, etc and then fix them all once they thought they had a floor plan and all of the core pieces.
Each piece was built one by one and adjusted as things changed accordingly, just as with anything. You...
A lot of those games have and always will have balancing issues, I know this from experience with League of Legends as I play it frequently. There are always champions and runes made obsolete via balancing changes or made far too strong with the latest change to somebodies kit (damn you...
Small feature I'd like to see is that there be a volume/mass limitation on loot in the cargo blocks. Right now just a few of them will fill up an entire shops inventory and then some without any problems, I'd prefer it as chaining cargo blocks together would increase the volume/mass of the cargo...
I do believe he was making a joke...
Also it's not realistically possible. Sure on paper it's doable, but paper stats are one thing and actual gameplay experience in a PvP situation is a completely different thing. Sometimes things look great stat-wise but end up being horrendously imbalanced...
One problem I noticed with the crystal textures is the have too much of a pattern and it doesn't look very good when placed side by side. The ice crystal doesn't have very apparent edges or textures that pop out so you can make giant plates out of them and they look more like one solid ice...
Actually, I do like that idea a lot.
-Shield constantly drain power (varying by the state they are in) and have multiple states they can be in.
-You may turn them on and off as you see fit, with the off state providing to defense but saving power regen
-You may use a slider to change the...
Quite frankly if they wanted a game that was only for testing purposes they shouldn't have made suggestions forum. You won't find a game that didn't overgo multiple balancing overhauls in alpha, beta, or even release. All of these stages are perfectly viable and extremely reasonable to implement...
Well, there's the advanced build mode that allows you to place a ton of blocks at once. Aside from that building out the frame so you can rapidly place panels in adv build mode is about the best I can offer.
Am I the only one who doesn't see how making ships capable of dodging more shots will somehow magically make shield stackers killable? If anything it now means the Titan is no longer able to kill the smaller ships and we're still stuck with the smaller ships incapable of killing the larger one...
You have that backwards, 100KM railguns and 20km lasers.
That would be awful though, lol. People would simply be firing at the square the nav computer tells them to not knowing if they are hitting anything or not.
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