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    1. J

      (GFS) Karris Drive Yards

      On SATURN we have the dock size parameter turned off so you can do exactly that, though currently the ring is full of thrusters with overdrive (I made this before jump drives) so it needs to be refitted. The ring has a max speed of around 3x the actual ships speed in it's current configuration...
    2. J

      (GFS) Karris Drive Yards

      Day 2... Aethersprite Jedi Star-Fighter and Hyperspace Ring
    3. J

      (GFS) Karris Drive Yards

      Usually I build on a much smaller scale but this past few weeks I've been trying to branch out to the larger sized vessels and stations. I think since I'm so used to building on a small scale the smaller more in-depth skeleton work kind of just followed me around, though I think it's for the...
    4. J

      Ship Building: How Do You Design Your Ships?

      Generally I try and get an idea then draw it as in-depth as possible on paper then I do a bunch of a skeletal work, then fill in the shell, then fill safety things like a few shield generator/basic power, then I do a basic interior layout, finish the interior, then stuff the thing with as many...
    5. J

      (GFS) Karris Drive Yards

      Massive update: -Added Venator Class Destroyer (Very picture heavy) -Added LAAT/i Gunship Work on the station is temporarily impossible due to a server change and waiting for it to come to the new one. Opinions are welcome and so are suggestions, especially on the inside/interior work as I'm...
    6. J

      Deleted.

      Do you guys have a shipyard thread? Very interested to see how other people's SW ships are coming out. :)
    7. J

      My take on the upcoming ship HP system

      I like this, it means armour tanking can finally be a thing and a ship loaded with hardened hull wont be as easy to tear through as a sheet of paper.
    8. J

      SATURN Shipyards -- Creativity to the Max!

      I saved it under the name "Karris", thank you bru-meister Dan.
    9. J

      The Current State of Weapons

      I don't mean to break your heart but there are dozens of fully automatic/burst pistols, including the infamous Glock 18 with it's 1200 RPM fire rate. xP
    10. J

      SATURN Shipyards -- Creativity to the Max!

      Oh noez, my station! How does one go about saving a station locally, I only know of the blueprints.
    11. J

      SATURN Shipyards -- Creativity to the Max!

      Not sure, but if I see ya online I'll drop by.
    12. J

      SATURN Shipyards -- Creativity to the Max!

      That's the one! I've had a chance to roam the server (thanks jump drives) and dayum the players have been busy! Some of the ships I've seen were crazy.
    13. J

      (GFS) Karris Drive Yards

      Why hello and welcome to my shipyard! Here I'll be posting about my active work and my past works projects. As you might notice with many of my "recreation" ships, they aren't always going to be 1:1 or perfectly accurate. Often I resize certain areas (such as the engines on the venator) or...
    14. J

      SATURN Shipyards -- Creativity to the Max!

      Guess who's back. ;)
    15. J

      Recognized Turrets system with Pictures - [ Poll]

      If they can withstand capital fire then anything less than a ship with anti-capital guns once again have 0 purpose in a battle. You're supposed to put gameplay before aesthetics when it comes to balance imo.
    16. J

      Recognized Turrets system with Pictures - [ Poll]

      Yeah, how they balance it is going to be tricky, so far people have guessed that missiles with have varying health amounts based on how "big" the missile is. Missile does X damage = Missile can receive X hits Nobody really knows though, Schema is going to need to put a lot of thought into how...
    17. J

      No more disagree button?

      My guess is he wants you to voice why you disagree rather than not informing anyone WHY you think it's bad. Simply saying no with no context is just about as worthless as not saying anything at all, at least that's what I would think if I were looking for information about how to improve a game.
    18. J

      Longer warp tunnel time, longer distance traveled.

      I'd prefer they keep the jump size to 10 but the time spent in warp and time spent charging scales with ship mass. I like thinking that it takes longer for a capital ship to be propelled than an Interdictor by an amount significant enough that they could be chased down. This means, if in the...
    19. J

      Recognized Turrets system with Pictures - [ Poll]

      Why should anything less than a capital or somewhat similar sized entity be able to withstand a weapon designed to destroy capital entities? Turrets ARE designed to take on smaller things and just add extra damage when in an engagement (and take out incoming missiles if the new update goes...
    20. J

      New Features in Dev 0.1703 [MF Live]

      X damage = X amount of hits that can be received would work up to a max of X (10?) Throw 10 or so of those at somebody in mid-short range and you're going to get most of them through.. All the same this means there will actually be an objective in ship on ship combat besides slamming somebody...