i agree that theres still some engineering that goes into non combat ships to get more performance, my newer salvagers are way better than my older ones (they go more than 40 deep btw =p) but i will concede theres a lot less challenge in building a good noncombat ship than a good combat ship...
this is addressed earlier with my comments regarding salvage ships and their lack of design challenge... these problems are inherent to the way the signature systems for the ship work, not a flaw in the current power system. i totally agree that non combat design choice could be impactful if...
while i wont say youre wrong here, im not seeing it as a majority. maybe im glossing over these posts in favor of ones im more interested in responding to. but i picked a few pages at random and found basically no reference to it. looks like bataviums the only one saying another power rework...
i agree with you here. more gameplay elements could be fun. but whats going to be challenging about building a ship with the overhaul? will the new reactor system be challenging to make work well?
on a related note, racing and combat generally pioneer engineering used in other areas like...
lazy troll post is lazy. i find it telling that criss liked this post when nothing ive read from him covers abuse or exploiting. you dont get to remove yourself from criticism with shit attempts at devaluing the position of those you dont agree with.
none of this was replied to or addressed...
you already can participate in pvp with a ship that has an interior; its like punching a brick wall trying to make people understand this. most of the pvp ships that are capable of crushing you at 1/10 mass also have interiors.
heres the reality: rp builders who dont care about pvp tend to suck...
misrepresented my argument to make it weaker. if some other player made a statement about placement being pointless, why did you qoute me then direct that to me? i did not ever say it doesnt matter where things are placed. i said its hard to intentionally target specific stuff. because it is...
again, realism isnt the argument here. the point is to highlight the fact that the current systems damage functions arent any less valid than the one youre proposing.
most top end pvpers have a target frame on the enemy ship theyd like to aim for, but this is often how it works out simply...
good advice. but thats where my original install directory is, i dled another copy to a differen directory to test that.
[2017-03-18 15:55:02] [VERSION] BUILD: 20170303_120646
[2017-03-18 15:55:02] #################### StarMade #######################
[2017-03-18 15:55:02] # version 0.199.472...
honestly it sounds more like he was dismissing your "opinion" than trying to win you over, because youre wrong and have nothing to offer except opinions formed around inaccurate information.
if you get offended when people disagree with you, thats your problem not theirs. btw, hes right and...
deleted client database. reinstalled game, tried from 2 pcs on 2 different ips, with registered and unregistered names:
trying to connect to starmade.brierie.net:4242
[2017-03-18 17:03:59] [CLIENT] establishing new socket connection to starmade.brierie.net:4242
[2017-03-18 17:03:59] [CLIENT]...
you are 100% wrong. of course "most" leaves some wiggle room for your position. even if you werent wrong, resources are WAY too easy to get right now for it to matter.
i know exactly why the ship lost power, thats irrelevant. my point is criss' scenario for power is even more fantasy and...
except i dont. i talked about how yo could make mining more progressive and less instablock placement spam win.
lets qoute myself:
i said a purposeless ship can be designed without effectiveness or efficiency in mind; i did NOT say that combat is the only purpose. if racing is a game...
i write a lot of hostile argumentative shit on here, but im pretty happy with these answers tbh... its not in the game so.
ill just take this moment to plug one more time that i think working on game stability and playability/qol stuff is like 10000x more important than anything else you could...
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