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    1. Draeke_Forther

      Motors

      Schema addressed a similar topic in the Q & A, to which his response was: might not be easy as basically the grid system is there to ensure performance. however it could possibly be done with an extension to docking
    2. Draeke_Forther

      Implemented New Cargo System!

      This suggestion is wonderful, I also feel that the blocks would need to represent full stacks, mainly because items stack in your inventory. If your player inventory holds more items than a ship's cargo bay, then the cargo bay is useless. Imagine being able to pick out ships will full cargo...
    3. Draeke_Forther

      General requests in regard to the new site.

      When you want to get to the forums from the main site, you click on the forums button, and then a completely different forums button. Not a bug or a feature request per say, but the navigation is not the most intuitive.
    4. Draeke_Forther

      Mechanical Blocks - Rotors and Rails

      I also want to see some sort of dynamic content added to ships, and I love the rails idea, but I think it should be a lot simpler than what you have proposed. Probably a motor like block that links up like normal systems, and does one thing, such as moving the group back and forth or rotating...
    5. Draeke_Forther

      Programming ships in Lua?

      People are obsessed with Computercraft for some reason, but I will leave that aside. I do not think Lua is the best way to have the AI\'s be programmed. My opinion is that an event based system will provide the best configuration for AI\'s, much like the gambit system in Final Fantasy 12 or the...
    6. Draeke_Forther

      Advancing AI Modules

      What about having customizable aspects put on top of the basic types? Beginners would be able to use them and advanced users could have more flexibility in their designs.
    7. Draeke_Forther

      Directional Gravity Units

      I tried making this with docked ships, but it appears you can not enter another ship\'s gravity without first leaving the one you are in.
    8. Draeke_Forther

      Programmable Ai - CODING

      How about an event based system? It could have a similar interface to the ai module and would respond to events with certain actions, like toggling a door or light. A controller block could be linked different systems, and if there were some form of radio transmissions, you could set up a hangar...