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    1. Draeke_Forther

      one day...

      When the game gets further along in development it might be worth schema 's effort to improve the aural fidelity of the game, but I don't think it will turn out like that. Elite Dangerous focuses more on the high quality assets made by the development studio, while Star-Made focuses a bit more...
    2. Draeke_Forther

      Recommended upload speed for hosting?

      I've looked at the solution you found, and I don't think that is the kind of solution you want to have in place. Although I haven't tried hosting for any of my friends yet (they haven't tried the game...yet) so I don't really have a solution to give.
    3. Draeke_Forther

      Problems with ram

      How much ram does your computer have? Also, what operating system are you on and do you know if you are using 32 or 64 bit?
    4. Draeke_Forther

      Java? Why not a different programming language?

      What problems are you having? Ask away and we will do our best to help get things working for you.
    5. Draeke_Forther

      Inconsistent orientation of lamps? Is it normal?

      If you are in build mode, hold down control and the advanced menu will come up on the right. It has an option to change the orientation.
    6. Draeke_Forther

      Java? Why not a different programming language?

      The skill of the programmer matters far more than the language she or he uses. There isn't some magic language that solves all the problems in the world. The game was written in Java and as such Java is the correct language to use.
    7. Draeke_Forther

      Requested Features for the modding API

      I'm still doing experiments, but maybe a way to modify existing classes without having to replace the class file.
    8. Draeke_Forther

      Mega's SMModLoader

      Thanks for making this, it provides a nice entry point so that you don't need to mess around with replacing class files. At least at first.
    9. Draeke_Forther

      Implemented New Cargo System!

      This thread was over a month old, it's nice that you support it, but show some class and don't necro old threads.
    10. Draeke_Forther

      What 3 features would you most like to see added to Starmade?

      I would like it if ships were a little less like sculptures and more like dynamic spaceships.
    11. Draeke_Forther

      Jumping and shift+jumping

      Realistic, there's that word again. If you want realistic, go outside, it has better graphics, but it's too bad the gameplay isn't very fun. Right now, I feel that the player mechanics need to be reworked considerably. It's tedious to move around when you are not in a ship, and have you tried...
    12. Draeke_Forther

      Jumping and shift+jumping

      I get the whole have everything configurable approach, but I think that this is one of the things that needs to be locked down. I know that I would hate it if the server forced me to use a certain mouse sensitivity, or a certain key binding, etc.
    13. Draeke_Forther

      Some small things

      Camera too! Pressing space to line yourself up with a ship almost never works for me, and the sudden direction shift is disorienting. And if plexdoors could be adjusted with an animation, even a fade, just to make it a bit smoother. And a parking brake of sorts, where a ship actively prevents...
    14. Draeke_Forther

      AI travel option

      Well, for fleets I would abstract it further, it would need to be balanced, and combat isn't the only interaction, but in general yeah, the outcome of some interaction between two ai controlled ships would be based on some score derived from the ship stats and the npc pilot's stats. But who...
    15. Draeke_Forther

      New forum features!

      Is there an option to have your avatar cropped with a square instead of a circle?
    16. Draeke_Forther

      AI travel option

      I said it was lacking implementation details, and I thought the idea was a player written AI? By it's very nature, I wouldn't know how they would interact, so but I would guess that the fight would be abstracted away to some comparison of the ships and behaviors. I do not think that it would be...
    17. Draeke_Forther

      AI travel option

      Ah, another disconnect, I was under the impression that when the ship is in unloaded sectors, the specific actions of the npc crew members aboard the ship do not matter, and that the ship would more or less ignore collisions and just move toward the destination. It lacks a few implementation...
    18. Draeke_Forther

      AI travel option

      Oh, I see where the disconnect is, you are talking about how things are now, where the npc crew need to be within loaded sectors, but I am talking about in the future, and that a ship on autopilot shouldn't need to have a player nearby to move.
    19. Draeke_Forther

      AI travel option

      Leanson I disagree with what you are saying, I do not believe that a ship on auto pilot would need to be in areas loaded for players. To my understanding, Schema already has a system implemented along these lines, as of http://oldsite.star-made.org/content/starmade-0093-ai-universe-simulation...
    20. Draeke_Forther

      AI travel option

      Sven_The_Slayer While your argument makes sense, I do not think that it will be as much of a problem as you may believe. I am not sure how Schema would go about implementing this, but I know that I wouldn't be running the entire sequence for these AI ships, there would only be some broad phase...