Advancing AI Modules

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    • Legacy Citizen 2
    • Legacy Citizen
    Since the last update, game has got high reliability on turrets of bigger ships. Due to that, I would like to see more AI Module options avivable for turrets/ships. My suggestions are:

    -Defense Mode: This would make AI Defend Itself. It would activate when a ship gets too close (about 300 meters) or when any friendly ship whitin range of scanners would be attacked. At that point, I would fire at attacker.

    -Fighter Mode: This would make AI to get extremely close to any unknown ships in sector. If succesful, it will continue to damage it at close range.

    -Salvage mode: AI will try to use salvage beams on asteroids/planets/stations. After filling its storage or being interrupted by another ship, it would run back home and deactivate itself.

    -Repair Mode: This would make AI activate itself when it detects damaged modules on friendly ships/stations in sector. It will repair damage and after that docks back.

    -Bomard Mode: You will designate target. AI will get at maximum weapons range -100 meters and fire at it

    drop your suggestions, I see big potential in that AI
     
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    What about having customizable aspects put on top of the basic types? Beginners would be able to use them and advanced users could have more flexibility in their designs.
     
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    I would like to see using an Advanced option under AI allowing you to code your own AI for your ships using a language (made-up or real) and an API system much like the turtles on the ComputerCraft mod for minecraft.
     
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    • Legacy Citizen 2
    • Legacy Citizen
    I absolutely love this.

    I also wish that, if you added moar bobby AIs to a ship/turret, it would be more accurate. :P Current aiming is perhaps a bit off... Took 25 minutes for my 5 turrets, with 3000 AMC cannons apiece to kill one damn trading ship >_>
     
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    • Legacy Citizen 5
    I would like part of a defense mode to be to return to the position it was activated after the threat is eliminated or goes away.