See:
WHERE ARE THESE CUBES??? I've NEVER seen one, except for my balistic test dummy, and noone is flying that. If you dont do pvp why talk about it. You don't know what you're talking about and are just ruining the game for others because you're an idiot.
Then read the thread ffs. RP design...
I play the game to make effective combat ships
This idiot wants to standardize combat effectiveness across all ships so RP players aren't disadvantages for being terrible because they're incompetent gameplay communists who thinks all ships should be equal.
How am i going to make effective...
Nothing in my post says this
And yet here you are doing exactly what i'm accusing you of doing.
No. No you scumbag, this would DESTROY THE GAME FOR US, thats not "change" or "months of work" going away, that's ending the fucking game. And we're not complaining about changes to the...
It's the best solution given the information we have. Its a pattern not a finished ship, and that's the pattern that produces the best results, because it's more mass efficient and therefor stronger.
As opposed to a ship with the same mass invested in 500 small turrets with super fast tracking...
The point is you can break the rules ( my turret bases are much thinner in the part that extends into the hull and wider on top, that will 100% produce overlap) to get an advantage, and if the game implements necessary countermeasures its going to impose a huge cost in performance (i think).
This sugestion absolutely needs to consider docked entities, or it will allow modular ships to exploit the empty space, making them 20x as powerful (and they don't need more buffs)
Like that.
But what happens if you put a docked reactor onto a moving entity, like a turret?
This...
Extremely happy to see Schine adressing the power issue.
Extremely happy to see Schine willing to make changes even if it means ships becoming obsolete.
Extremely happy to see Schine taking feedback on a feature before implementing it.
Actual suggestion? Not so much, but hey at least we can...
No, no you can't! Not unless there's a way to link the computer directly to a block and we just established its not going to work that way. Linking 1 computer to 1 display is not an issue, but for the setup you showed you'd need multiple displays linked to a single computer and thats where shit...
Ok i get it now. This also means your computer can be uploaded as a blueprint that includes the innership remotes so you can get around the space engineers issue with having to edit code for names. Getting that point of the list.
I am curious though, how many blocks will you actually save on...
Reread OP 3 times, not seeing it.
Im talking about linking your computer to a block, not another computer, like a door.
If that's in OP please quote it.
And those are all just for display controls. I'm not against having more advanced display controls, but that's not what this thread is...
You can't put two competing systems into a game where one of them is defacto superior, which computers are to logic, the inferior one wont see use.
YOU. DON'T. NEED. THIS.
I mean that is one cool as fuck display, but you don't need this.
Why dont you make a request for adding graphs to...
Why dont you go to space engineers then? programmable blocks with their own programming language where a single block can do everything! It's so great NOBODY FUCKING USES IT BECAUSE THE SHIT REQUIRES PROGRAMMING EXPERIENCE THAT 99% OF PEOPLE CAN'T FUCKING USE.
Accessibility is fucking...
I like the idea of having ships with different defensive profiles. Some focus on armor some on shield. This would make that impossible because a ship that can't defend against both will lose ultra hard to the wrong kind of opponent.
Double your weapon size for one extra layer of armor. This is a shitty idea.
Cut shields, not like you need them when you're invulnerable.
Point is when you can design invulnerable ships the game is fucked up.
Yes but both suggestions allow heavily armored fighters to completely ignore fighter grade weapons, which is really bad. Fighters can't be allowed this because fast firing weapons are necessary to hit them; you can't lead slow firing guns against targets that are rapidly changing direction...
Nice buzzwords. You don't bloody make aesthetics dictate how the game plays if you want a game that works; Immersion has nothing to do with any of this, and fun is completely subjective; what i find fun you'd probably consider your own personal hell and vice versa.
My point is the game should...
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