Maybe its just a personal preference thing, but I would rather see beams being best against armor, and cannons best against systems (instead of the other way around like it is now).
In-Universe, I feel like physical armor should be especially good at stopping physical threats. Hardened armor that cannon rounds have trouble damaging, while concentrated energy weapons (beams) should have an easier time melting right through them.
For systems, I imagine actual physical rounds shattering through them and bouncing shrapnel around would do more damage, whereas narrow beams would cut through like scalpels, doing less overall damage.
So yes, I'd like to see beams do extra damage to armor and less to systems, while cannons do less to armor and more to systems.
Which would also have a side effect of making beams the ideal long range weapon, and making cannons more close range (as long range is when armor should still be up, and close range is more likely to be when armor has been damaged and cannons can start chewing into the ship through the armor gaps).
In-Universe, I feel like physical armor should be especially good at stopping physical threats. Hardened armor that cannon rounds have trouble damaging, while concentrated energy weapons (beams) should have an easier time melting right through them.
For systems, I imagine actual physical rounds shattering through them and bouncing shrapnel around would do more damage, whereas narrow beams would cut through like scalpels, doing less overall damage.
So yes, I'd like to see beams do extra damage to armor and less to systems, while cannons do less to armor and more to systems.
Which would also have a side effect of making beams the ideal long range weapon, and making cannons more close range (as long range is when armor should still be up, and close range is more likely to be when armor has been damaged and cannons can start chewing into the ship through the armor gaps).