Search results

    1. L

      Fix NPC Shops = Fix The Economy

      Let's fire off a bit of a side-track. Armor blocks. how many times have they been changed in the base code? If "Schine gave you the tools to change it" is a true counter-argument to "vanilla values be wonky", then Schine would have never changed the armor blocks. EVER (to wit, Armor used to...
    2. L

      Inspire Aesthetica™

      Hmm, as in real-life (tm) much of what makes a "successfull" home-base is Location, Location, Location. If you don't like the looks of the sector you're building the base in, that tends to sap away your desire to build the base, and it withers away. If it is "too close" to another homebase (or...
    3. L

      I... may need help

      Oh, a matryoshka ship, but with interesting shapes. Neat.
    4. L

      Made a Retractable Turret covered behind a door

      The big problem with that, is it isn't a smooth transition. At all. Seriously, if you haven't done so yet, ride in a pod using such a transition. Do it more than once even. And then do it on a server under even a little bit of load. (y'know, there be a major battle going on somewhere else in...
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      Planned placing turrets from build mode from the blueprints

      Well, so far as spawning the turrets go, I like to admin cheat that too. Use mob spawning, all 150 PD turrets in about 20 seconds. and in a loose ball around your ship, instead of in a line away from it. Still gotta TAB+F8 a whole damn lot, but the travel time per turret is massively shortened.
    6. L

      Ship Size Comparison Chart

      How so? The "everyone's a filthy Peacenik communist" part, or the bit where they forgot everything we've ever learned about ground combat? (Or the ship aesthetics, which I agree aren't for everyone.)
    7. L

      The turret thread

      While I agree with you general sentiment, I think some of it is they're using these turrets in various "wars" going on in their servers, and so they want to keep the BP itself a secret. (allso, this isn't explicitly a "share the BP" type thread) I've yet to see a good, iron-clad justification...
    8. L

      Something that rhymes with "Harris Class Frigate"

      I think I actually learned some of that from reading the bug reports. Schine knows about most of 'em. They're just really, really hard to fix.
    9. L

      Something that rhymes with "Harris Class Frigate"

      Part of "turret weirdness" is that, well, they're AI. If an AI-fired lock-on missile turret can gain a lock (and as Madman198237 pointed out, they instantly lock upon actually seeing the target), then it, unlike you, does not lose said lock. (so long as you don't get more than a sector away from...
    10. L

      Something that rhymes with "Harris Class Frigate"

      Ah, on Turrets, that'd be a no. In order to fire at the target, they must be able to see the target. This does have certain advantages, but for lock-on missiles it'd mean they can only "aim" and fire for 1/6th of your ship. Come to think of it, that may/may not be the way to go for the Shiva...
    11. L

      Faction Merge

      That could work.
    12. L

      Faction Merge

      Especially so as, unless one of the merging factions has a server admin handy, the re-factioning can take days, and still miss lots of things. With an admin, a single sector can take up to 20 minutes, but at least everything [and their annoying dog] is re-factioned. Why yes, I did actually have...
    13. L

      Something that rhymes with "Harris Class Frigate"

      Aye, power usage gets worse the more emitters you have. I'm probably wrong, but I think it's 10% extra per extra emitter. (and missiles are allready power-intensive)
    14. L

      Logic activated defensive effects

      ... I hate sounding quite this stupid, but as drones really aren't "balanced" to begin with, (they're deadly beyond belief if your ship isn't built explicitly for swatting them) how would enabling Ion, Punch, and Peirce logic activation "un-balance" them? By making them hardy-er? Most of the...
    15. L

      Blueprint Preview and Selling From Shops

      Huh. I hadn't thought that was possible, so thank you for bringing to light that possibility!
    16. L

      Something that rhymes with "Harris Class Frigate"

      That latter Missile option would also best help replicate that it was, in canon, a very limited ammunition weapon. (oh sure, it carried over 1000 of 'em, but when each salvo used 'em by the hundreds, ...) (yes, covenant PD was good)
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      Blueprint Preview and Selling From Shops

      Actually, I think there's a line (or two) in Server settings that explicitly prevents this. It is off by default. Ah, here they are. MODIFIED_BLUEPRINT_TOLERANCE = 0.1 //Tolerance of modified blueprint trigger (default = 10%) AUTO_KICK_MODIFIED_BLUEPRINT_USE = false //Kick players that spawn...
    18. L

      Forcefield regeneration

      I'd allways wondered why forcefields don't drain power while in the "on" state. (the one where you see the damn things) I mean, aside from the whole "newbs are fucking retards" bit. Afterall, look at every Sci-Fi setting ever that has used forcefields, what happens the very moment the power to...
    19. L

      Something that rhymes with "Harris Class Frigate"

      DO WANT!!! Allso, that's simply brilliant work overall.
    20. L

      The Brilliant Dawn Project

      Wonderfull project. As to the ringed Planet, Yes, you can actually give it to us. By doing a Sector Export! Those literally save the sector and all it's contents as an exported sector. Now, it's a smidgeon tricky-er if you've built that monstrosity on a server, as Sector Exporting is an Admin...