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      single axis turret that does aim (handy for guided missiles)

      Unless my copy of the game is broken, (entirely possible) then your statement is False. I've still got a few designs flying around, where the "vertical axis" (the gun) of the turret just doesn't exist, and the vicious little bastard AI in the "Horizontal Axis" (the base) constantly spews...
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      Jump drives with Overdrive slaves - range boost

      While that is good, I'd personally rather have it be a master/slave system. This way, I don't have to worry as much about "do I have enough power to charge the drive" in smaller craft. Before you even dare to say "aux power", that shit be explosive yo, and I'd rather not have my shuttlecraft...
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      Invisible Shipyard Modules

      Astoundingly enough, the shipyard "arm" can even be a complete circle, so long as it is a "symmetrical" circle. (so, not the "circle" formed by, say, this here rock formation EX: the letter O, and the number 0 (zero) are both "symmetrical", in the sense that if you fold it in half, in at least...
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      Rail turret axis - transfer to items

      Huh. I'd thought it did. that might explain why the cargo-loading arm doesn't work at all about half the time.
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      Rail turret axis - transfer to items

      Please, for those of us who don't browse phabricator/maniphest daily, could you link us directly to the bug's page?
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      Limit blocks placed per second

      Yes! Thank you Malacodor for posting this. Kiddan, I'm not certain it would actually fix it. It will absolutely help, but that might be all so far as that particular "glitch" is concerned. I get what you're saying, that by this being implemented, many "lag-fests" simply won't happen. But, the...
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      Starmade Linked with Razer's Software

      That's what "integrating" the API does, it enables the Razer Arena service to both "see" the game and "accept" information on events within the game. The API cannot be integrated, as the API is written in a C derived programming language, and Starmade is written in JAVA. re-working the Razer...
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      new logic block: control panel

      No, not that early. I think it was introduced in March. I don't feel like digging through all the game update notices to find it.
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      Recognized Buy All items button while filling in a Blueprint

      The reason I'd heard was "it's a performance issue" Effectively, load in a Titan with a blue-print, and you just might kill the server. Load that same titan via shipyard, and the server stress isn't nearly so harsh. At the moment, the reason we still have it, is there's no alternative way to...
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      Starmade Linked with Razer's Software

      Hmm, of the five games currently listed, all are C derivative games. Not a JAVA game among them. (if there are actually more than LoL, TF2, CS:Go, DoTA, and WoT, then they can't currently be seen, as the site errors when I click "more" to see more games) As to "it can't be that hard to...
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      Door tetra's hepta's and corners

      That's an "arched" door, not a curved door. Rather like this: On the other claw, This: Is a "curved" door. note how it's literally 1/4 of a sphere? Where's the "door frame" trickery for that? The extra blocks being requested would greatly assist any endeavor where a "curved/spheroidal"...
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      Dannage Fleetyards: Poor Advice For Noobs

      Not likely, I can see a few capacitors in the pillars on the habitation building. EDIT: Heck, I can see 'em in the turret-pods too. and agreed, that's looking very, very nice.
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      Recognized Buy All items button while filling in a Blueprint

      While I agree that it is a decent, should-be-easy-to-implement Idea, ... we then run into the problem of the dev team are actively trying to do away with the Blueprint system in it's entirety. That means any effort to "improve" blueprints, is directly contrary to removing them. Should it have...
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      Remote Drone Control

      ... Sorta? I'm one of those "avoid PVP at all costs" players, and that's mostly because I despise loosing the ship I'm flying. * As in, (and this is especially true of survival servers) all the resources+time that went into making that ship, have now effectively been flushed down a toilet, as I...
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      Forge Welding

      1: agreed, that one right there is a cock-block for anything to do with Templates. It, and it alone, is the single greatest challenge to overcome. (and simply changing it so anything you "paste" via anything, takes, oh, a half-second per block would help massively with convincing server admins...
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      JinMs Gameplay and Build Diary

      Agreed, though I normally use Corners. I like my tables that slight bit bigger, ya'know? Corners allso let me have some "non-sitting" tables with four-legs, instead of the central pillar.
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      Interior porn

      Some of it was indeed a "what could this be". The motion sensors part of those Rail Turret docks My actual first thought on them was "that many lights on an insulated pipe? what the hell are they shoving though that that could congeal often enough to need that many flow indicator lights?"...
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      JinMs Gameplay and Build Diary

      I certainly agree with that. I've neglected those blocks quite a lot myself. Never been a fan of white though, but that Cinnabar, the Tekt, and the yellow stuff (I cannot recall it's name for some reason, But I use it often enough as carpeting) all see some use, even if only as carpeting/wall...
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      Interior porn

      Maybe none for you, personally I'd imagine them as the motion-trackers or targeting sensors that many, many, many sci-fi ships have in their hallways. EX: intruder in corridor J 2-6, how do they know that's where the intruders are? (pressure plates are a decent alternative explanation, except...
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      Read by Council Explosions (with the new plume effect)

      I think the existing Debris has that covered, or do you mean more like tiny sparks flying directly away from the blast? (not that debris couldn't use a bit of a stronger random push to get it moving, but as-is it's decent.)