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    1. Benevolent27

      A suggestion for "fixing" lag caused by collision checks

      You might find this to be interesting:
    2. Benevolent27

      Read by Council Integrate a "difficulty" function into /sector_chmod

      I like this. But I also think this could be used in conjunction with the way the universe is spawned. For example, sectors with a trade station in it are safe right now. But the sectors next to them are not. Why not make those sectors half-safe? Then for sectors surrounding a pirate base...
    3. Benevolent27

      New /system_chmod Command needed for Fog of War + new /sector_chmod options.

      With the new fog of war, it seems that we could use some new chmod settings. Here's a list of a few I think would be pertinent for a new "/system_chmod" command: + RevealFogOfWar - This makes the system visible to everyone from the start, no scanning needed. I can see admins wanting to make...
    4. Benevolent27

      Additional Map/sector_chmod Functionality

      I agree with this. Though I would also like to see some new settings that apply to fog of war. Though I think this may be outside of the scope of this topic, so I will create a new topic or add to another about that.
    5. Benevolent27

      backwards connecting logic lines

      For anyone that does a lot with logic, this is very much so needed. I'd suggest making it work by using CTRL + C. This does a reverse connection. pressing CTRL + SHIFT + C would additionally do reverse connections to a whole group.
    6. Benevolent27

      A call for PvP servers

      I am hoping to fill this type of combat with automated events over on LvD, though they cannot replace the core gameplay on our server, since it's based on survival PvP. But I do plan on having events where players can immediately get into the action and fight against each other for rewards that...
    7. Benevolent27

      Light vs Dark Server Redux

      After a long time in my scripting cage.. I have finished my current project. I am proud to present.. Instanced Questing! Unless someone beat us to it.. I believe our server is the first one to have instanced quests! Though we are starting with humble beginnings, our basic quest wrapper is now...
    8. Benevolent27

      Suggestion for the new Sensor Block

      What Malacodor said below. Here's the current workarounds a player might use: Detecting when an item is placed INTO a storage: Use an or block connected to the storage, then have another storage pull all items out and then switch off using a "latch" type system that locks it into an off...
    9. Benevolent27

      New "passive" AI type setting for rail ship parts - solves many problems

      Why would there need to be a "passive" setting at all? You would just give attached entities that are not turrets 100% shield sharing. But if an entity that is docked to a rail basic/turn rail does have an AI, why not keep the 100% shield sharing? However, for the sake of argument, let's say...
    10. Benevolent27

      The Light/The Dark

      The light is weak. They don't know their ship cores from their yholes. lol. Join the dark and we triumph over the zealots and squash their yhole!
    11. Benevolent27

      A Scripter's Wishlist - For Future-Compatible Server Modding, creating Quests, Events, and More.

      Just wondering, but is there anybody left who still scripts for server wrappers out there who might want to add to this?
    12. Benevolent27

      Remote Drone Control

      It would have to be in a fleet you have control of, and be in the same sector as you. You would just select the fleet menu and click a button to enter the ship as a drone. If it stays in the same sector as you, then you can build. The moment you leave the sector, it loses it's inventory.
    13. Benevolent27

      Read by Council Hinder design theft

      My concept is to make the permissions go with the ship. So permissions are already taken care of then by the faction block. If the person has access to the ship, then they can repair the ship or update the repair design. But as for more than one player being listed as a "Designer" and having...
    14. Benevolent27

      Read by Council Hinder design theft

      But there is content in my wall, right? :P But yeah, I agree. I'm always for more customization of permissions. And if multiple people built the design, why couldn't they all have access to change the design permissions?
    15. Benevolent27

      Read by Council Hinder design theft

      That's a good way to conceptualize it. It really could just be a virtual inventory that holds 1 ship-yard design that then has a read/write/copy permissions. Alternatively, there could also be iterations saved, so a player might decide to "repair to design" and have several options available...
    16. Benevolent27

      Light Vs Dark News

      haha. He found em! Oh well. I just put them there for giggles.
    17. Benevolent27

      Suggestion for the new Sensor Block

      With area triggers, the player name is basically "stored" into an area trigger, then immediately passed to the area trigger controller, which activates it, which turns on the activation block, which then transmits the player's name to the gravity block through the logic pipeline. Just because...
    18. Benevolent27

      Remote Drone Control

      I can this as being feasible. But I'd like to have the option to turn it off. I don't like a lot of clutter on my screen. I'd probably prefer to use distance from my selected target. Knowing which sector it is in gives me a rough effective distance I can travel from it.
    19. Benevolent27

      Remote Drone Control

      I would say that remote controlling a ship should ONLY be possible through the fleet system and ONLY if in range of the ship the player is desiring to control. (Though I would also like to see the fleet system have a better permission system built in, to allow faction members to control the...
    20. Benevolent27

      Read by Council Hinder design theft

      Thanks! The second quote you have here brings an important question to mind though. How to deal with attached entities? That is a rather tough question. I think it would have to be that all entities have their own permissions and repair designs stored in their own respective "ship-core...