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    1. Benevolent27

      Lightweight Quest and Event Engine

      Great, thanks! I just might take you up on that. I've been scripting for 20 years, so design is something I understand well, but linux scripting is new to me, so I am rather slow. lol
    2. Benevolent27

      Lightweight Quest and Event Engine

      I am working on a few project right now for linux in bash. The main one is a quest wrapper for the server, Light vs Dark. I am also building some of the back-end tools necessary for an "event engine." The difference between quests and events is that quests are initiated by the player. Events...
    3. Benevolent27

      Quests

      Well, right now we have a few quests. It's taken me a while to get up to speed scripting in linux to do this, but after a lot of hard work, I have the quest engine up and running. Keep in mind, this is all very beta, but if you'd like to drop by, feel free to check out the quest engine. IP...
    4. Benevolent27

      Another Display Update

      I agree. With more capabilities, we need it to be expanded so those capabilities can be used more effectively.
    5. Benevolent27

      Why have the council stopped processing suggestions?

      If it was a joke, it was a snide one. Though I would agree my response was perhaps a bit more extreme than it should have been. I'm just tired of people acting like they are justified in speaking to the developers with a lack of respect.
    6. Benevolent27

      Turret Standby Mode and Turret Switching with CTRL + Down/Up

      errr - whoops. Disregard this post.
    7. Benevolent27

      Why have the council stopped processing suggestions?

      People need to quit being so damn critical of Schine and their team-members. They have a tiny development crew. They consistently push out updates. They have people that actually interface and regularly talk to the public. They even held elections to help interface better with the public and...
    8. Benevolent27

      Turret Standby Mode and Turret Switching with CTRL + Down/Up

      Oooh, I like your idea too! And don't worry, this is a forum of ideas, it's ok to necro a thread if it is still relevant. :) Currently pressing CTRL+UP/DOWN simply doesn't work while in a turret. CTRL+UP/DOWN currently works by moving a person to a different entity in the docking chain at...
    9. Benevolent27

      Turret Priority

      I think this is the bare minimum that StarMade should do for turret AI, but I would agree with this implementation. I'd say further separate "docked" though to "turrets" and "docked." Reason being is you wouldn't want your turrets to be shooting at interior docked entities if your intent is to...
    10. Benevolent27

      Turrets undocked and my ship is 300 sectors away(fleets)

      The command is: /teleport_selected_to 0 0 0 The admin selects the base, runs the command, and voila. I suggest relogging and letting the sector unload and reload afterward though, because sometimes there is some wonkiness after the move till the sector is reloaded.
    11. Benevolent27

      Saved Jump Coordinates Via Displays?

      I imagine the people doing this tactic would sit in the sector the automated ships are jumping to, so that they would then return. Of course it wouldn't work if they jump into an unloaded sector. Though this would still be cheese. The OP is about having jump drives go to the coordinates in...
    12. Benevolent27

      Colour Changing Lights

      MineCraft initially had ID's as well, but then moved to a system that allowed a much, much greater number of blocks (and also helped mods not bump heads if they tried to declare the same number for different block id's, thus crashing the game). I imagine StarMade may move to a similar system...
    13. Benevolent27

      Spherical Turrets - How Laggy are They?

      Most of my turrets are spherical. I like them, a lot. But I do notice that a lot of lag can happen with them. I don't know if it's because they are spherical or just because I have a LOT of them. The world may never know.
    14. Benevolent27

      What can be done to make AI-Turret's actually hit stuff?

      There is a trick to it to get them to be insanely powerful. But i'm not going to tell you because then you will know my secrets. ;)
    15. Benevolent27

      Saved Jump Coordinates Via Displays?

      Sounds interesting, but I can also imagine people programming ships with giant chain drives to jump to an enemy base, unleash a bunch of missiles, jump away. Then jump back. Back and forth, back and forth, till all the jump drives are spent.. then it simply does not jump back in if it doesn't...
    16. Benevolent27

      Colour Changing Lights

      Yes. Most definitely, yes. If rails can change, why can't lights? I like this idea, but I do not think all lights would need to be changed to white. Why not just make existing color blocks change to the new system with the correct settings for their existing color? This would be...
    17. Benevolent27

      A few more scripter requests - Ability to tell the UID of ANY entity a player is in

      So I am making some support scripting for my wrapper and I noticed that I cannot easily determine the UID of an asteroid or planet part. I was able to do a workaround for the planet parts by comparing the astronaut's specific location within a sector to all of the planet parts in the same...
    18. Benevolent27

      New /system_chmod Command needed for Fog of War + new /sector_chmod options.

      Well, they already have a variable somewhere that marks the sector as visited or not, right? I don't know if it would be as complicated as you might think. The difference would just be that the sector has another possible setting, which would be the number of how many sectors it counts as...
    19. Benevolent27

      Light Vs Dark News

      NaStral Hey! Where is the news of the crushing victory for the Outer Kark? Your signature picture still creeps me out btw. lol
    20. Benevolent27

      Rail turret axis - transfer to items

      I think this should work for rail rotator blocks as well.