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    1. MacThule

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      I think the missile role is pretty indisputable. Range, power, locking, slow heavy hits, possible to shoot down. Beams vs cannon - I am drawing from games like SoTS, Distant Worlds, Stellaris, Galactic Civilizations, MOO series, and more. Weaponized beams travel at the speed of light, but...
    2. MacThule

      [Weapons Update] Missile Turning Rate inverse to damage

      This makes perfect sense. Because missile HP are now proportional to damage, which implies greater mass, armor or shielding on the missile itself. The added mass should reduce turn rate. Excellent idea.
    3. MacThule

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      So do you feel like the cannons need a slight accuracy or damage nerf, since they are acting like the only effective mid-range weapon? It's hard to know what's happening at this point... I feel like the weapons are kind of sifting into very interesting specialized roles, but then a couple...
    4. MacThule

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      Same impression. Beam-cannon is currently so without appeal as to be not worth fielding. I think that both fire rate and damage need improvement. Any impression on Beam-missile? I like the weapon mode, but feel that it is also somewhat weak (not as bad as Bc though). It's possible that both...
    5. MacThule

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      Agreed that beam damage needs to be scaled back a bit looking for more balance as of my last tests yesterday.
    6. MacThule

      Ongoing Dev Build Changes

      Shields are definitely drifting back to regen focus. This may be inevitable - I don't have a firm position on it, but I think about space strategy games like Distant Worlds where shield regeneration is also far more important than shield capacity. It's very possible that any form of hitpoints...
    7. MacThule

      Global Ship Classification Project

      And there is a certain believability - within the context of a sci-fi game where one can travel an entire galaxy in a relatively short period - of a 50m battleship encountering a 500m cruiser. These ships are from different races, different civilizations and it doesn't just come down to a matter...
    8. MacThule

      Global Ship Classification Project

      I laughed so hard when I saw that this was yet another one of these and not even a bump of one of the many, many old ones. So, first, go back and look at all the other threads on this because there are pages and pages of references and discussion about how even in real life ship classification...
    9. MacThule

      Pirate spawn fix: Make them "afraid" of trade stations and planets

      I think you are in luck. The next major round of improvements slated for the game is a major overhaul to the galaxy - distribution of resources, stars, planets, gorgeous new planets and more. It's the perfect time for this, and I am definitely of the opinion that there should be a substantial...
    10. MacThule

      Ongoing Dev Build Changes

      I was feeling like the UI was particularly sharp. Good note.
    11. MacThule

      Ongoing Dev Build Changes

      So... any thoughts on the new target lead reticle, by the way? Super handy, IMO. Works pretty well for landing cannon shots on moving targets at range. Also, I like that stars now get a hot red GUI marker showing their distance and a warning now when you get close. That's a long-overdue...
    12. MacThule

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      No need! The whole reason it is sounding good is because they are getting close to a level of development that will allow them to push it to general release in the near future. It's coming soon to a server near you. :cool: (unless you like tinkering in dev. i do. then by all means, jump on in!)
    13. MacThule

      Save Blueprint dropdown carry value

      Hell yes. Actually, we probably just need the ability to add categories.
    14. MacThule

      Fun with Dev 201.043

      If they keep the intense Push effect, capital disruptor turrets could become an effective tactic for keeping other ships at standoff range, preventing bombers from closing and such.
    15. MacThule

      Vau Heavy Miner (2.0/Dev Build) 2018-06-01

      Just slapped a little skin on a mining core I've been using in dev build for a while. It's not pretty, but it's not pretty. If you're looking for a nice, solid 600-group heavy miner though, she'll do the job. 3.2M shields. Armored guts. Decent speed unloaded. 1.5m cargo capacity. Stable...
    16. MacThule

      Save Blueprint dropdown carry value

      Yeah... and the thing where editing an entity description in the catalog edits your faction description at the same time? That needs to go...