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    1. MacThule

      Low System Integrity Warning?

      I think I know what you are talking about. It's not necessarily about building integrity - it's just about integrity at the moment, and that can change with damage. I saw it pop a couple times recently while combat testing a frigate and repeatedly getting it destroyed. The thing is, even if you...
    2. MacThule

      Automatic Salvager

      Yeah - salvage in dev is like it already has a cannon slave. Almost constant beam. Not sure at all about the 20 module efficiency ceiling - my heavy miner is using lines of 50 as a compromise of pure convenience between an assumption of up to 100 module max effectiveness and the beam falling...
    3. MacThule

      [24th of May] Schine Bi-weekly Q&A

      So the new dev builds still have some work needed, but are starting to look very promising in terms of weapons development. Is there an approximate guess at present regarding how close to a releasable balance you feel like you are with this portion of the new systems (i.e. do you feel like it's...
    4. MacThule

      Low System Integrity Warning?

      Is this the most recent dev build, or release? It sounds like dev, because I saw the damage through shields as well last time I play, and I know I've seen the messages you are talking about just recently there.
    5. MacThule

      Explosion effects (AKA we need Michael Bay)

      It would be pretty cool if the point of impact had a brief flare effect or something simple like that.
    6. MacThule

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      Nice - that's a good start! I'm excited to put some PD on my test target now and get to debugging.
    7. MacThule

      [12th of May] Schine Q&A Answers

      Aaand straight to the totally unexpected (who knew?) name-calling for challenging your interpretation of the reboot as being off-base. White-knighting? The agony! You hurt me... emotionally... 'M8' You are right though that many have left, but obviously you would prefer to pin that on the...
    8. MacThule

      Automatic Salvager

      You can also link your salvage ship's storage to its docking module, and link you station's storage to its docking module so that when you dock, the station storage autopull instantly pulls all of your ore out and into your factory system for no-touch processing.
    9. MacThule

      Does people still play this game?

      Good philosophy. I took several months off myself while the new versions were not viable, and am cautiously back to occasional testing in dev build now that the game is getting close to playable again. I wish more of our established players had had your clarity about the changes when Schine...
    10. MacThule

      [12th of May] Schine Q&A Answers

      Which is why you are badly off base. Schine wasn't and isn't trying to 'fix' it - it was never 'broken.' You, and others, so vocally hugging to the pre-reboot version is open testament to their achievement. Your narrative is broken, not the game. You've lost the plot. StarMade isn't some...
    11. MacThule

      [12th of May] Schine Q&A Answers

      Speaking of which - when was the last time you even played the game you think you're ranting about? A month ago? Recoil is almost completely gone. There are combat regen percentages now. You're raging hard about some stuff that isn't even an issue at this point. Spaghetti is not, was not...
    12. MacThule

      [Weapons Update] Missile Turning Rate inverse to damage

      That's what bipods are for!;) Recent discussions I've read seem to indicate that the (very expensive) U.S. naval superiority formula may have actually become obsolete because of advances in missile technology, but we'll never know for sure until someone tests it. I know that even in the late...
    13. MacThule

      [Weapons Update] Missile Turning Rate inverse to damage

      Yeah, real ships aren't actually armored against anything heavier than a light machine gun. Because in the arms-vs-armor race, arms always win. At a certain point you just can't carry enough armor, but increasing the energy of projectiles and explosives is far less demanding. Which is also why...
    14. MacThule

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      I hadn't thought of that. That's a good solution - I love it. Definitely more eloquent than my line of thinking on outputs. Has that seen its own suggestion before? Because they are making tons of changes with weapons including some very experimental-seeming ones and several that are obviously...
    15. MacThule

      [Weapons Update] Missile Turning Rate inverse to damage

      How dare you waste our time with reality?? Awesome, cool-looking warships being gutted by ingenious guerillas in horrible, ugly little craft is not in keeping with either Star Wars or Star Trek, and therefore not relevant! :ROFLMAO: Plus, my propaganda tells me that the billions of dollars...
    16. MacThule

      I got the same. I think everyone who debated Power 2.0 at all got one. Bit of overkill.

      I got the same. I think everyone who debated Power 2.0 at all got one. Bit of overkill.
    17. MacThule

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      This is probably an important discussion for this phase of weapon development, actually. You're bringing up some major issues that I think have been widely regarded as inescapable ('it is known') and so left aside from discussion about improvement. I don't think a scaling power draw from high...
    18. MacThule

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      Except a scaling power draw from higher numbers of DEs. And a scaling power draw from high numbers of weapon computers. It's not an insoluble problem or even a difficult one.
    19. MacThule

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      Or if the ratio of their power draw to damage started off low but scaled more quickly for more outputs than other weapons?