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    1. El_Poulpy

      Criss' Thread

    2. El_Poulpy

      StarMade Ship Systems 2.0

      Thanks for the update, i read that story in 2014, didn't know that it was debunked later. no, i read it on a side note of a blog dedicated to geostrategy . I'll use the infos given by Deserea to test the liability of this blog. The infowar link was just the first i found.
    3. El_Poulpy

      StarMade Ship Systems 2.0

      https://www.infowars.com/russians-disable-u-s-guided-missile-destroyer/ What do we say to the god of death ? :-p
    4. El_Poulpy

      StarMade Ship Systems 2.0

      concerning the generator/stabilizer mechanic to limit the generator size/ship size ratio. Couldn't it possibly be replaced by a heat mechanic ? the generator produce heat and your ship dissipate heat depending of its AHP (the bigger the ship, the more hull block it has, bigger is its AHP) or...
    5. El_Poulpy

      StarMade Ship Systems 2.0

      after reading a second time the proposal i have some questions/ why remove the jumpdrive system ? have chambers that increase range .. etc, ok but why remove it ? so no more power capacity ? civilisations are &*%&#$& dumb in the StarMade universe. Why can't we have power capacity (explosive...
    6. El_Poulpy

      StarMade Ship Systems 2.0

      That is a much better proposition that the last one, i think it can work. I don't get why you want to prevent that. Can you explain this ? Tech point ? no, call it dedicated cpu or something else and uses crew members assigned to a chamber as an other sources of theses points (or reduce the...
    7. El_Poulpy

      StarMade - Devblog May 15th 2017

      Thadius Faran 3 - 2 = 1.5 = 150 % of their initial coders 150 - 100 = 50 % increase
    8. El_Poulpy

      Mining facilities, an alternative to mining beams

      Hi everyone My idea is a generalisation of an idea almost everyone has: Tldr: have mining facilities you can build on celestial bodies (planet, asteroid, stars) that are slower than mining beam but gather more resources The idea is inspired by many suggestions made on the forum and the...
    9. El_Poulpy

      Proceduraly Generated Fauna

      There is a difference, with only AI to neutralize a fleet you must destroy the ships, with NPC to neutralize the fleet you can just kill all the NPC on board an take the ships ( boarding becomes a viable solution) i know, i just presented an example of use of fauna and NPC under the form of a...
    10. El_Poulpy

      Proceduraly Generated Fauna

      In starmade you are supposed to have the possibility to build empires. how are you supposed to build an empire if you don't have people to rule upon and use to raise an army that pilot your fleets and with tamed dangerous fauna board enemies ships ?
    11. El_Poulpy

      StarMade Surprise Update

      seriously it took me way to much time to reach the surprise because i always skipped the god-damn thrusters in my checklist
    12. El_Poulpy

      Starmade just got 0wned...

      Apparently it works. Ask Raiben, he built that ship.
    13. El_Poulpy

      not feeling like building atm.

      I know that feeling. I have it since they announced the crew quarter update. I think they should know what crew should look like before brainstorming the new power system or think the two system at the same time. I don't like their proposal that is, I think, too restrictive and force to have...
    14. El_Poulpy

      power and coolingsystem proposal

      sorry for the missing space in the title Tldr : have the power system divided in 3 parts : batteries that store power, generators that create power, distributor that determine power output by second. generator and distributor produce produce heat so there is a cooling system to compensate. Npc...
    15. El_Poulpy

      Power System Overhaul Proposal

      If i understand well the goal of the new system is to respond to the problems listed and: limit the schema power use = power regen + only buffer batteries to diversify power strategies incite players to build rp spaces That's an interesting idea but i'm not convinced by the bounding box...
    16. El_Poulpy

      So I made a something ridiculous...

      that's pure genius
    17. El_Poulpy

      Need help with the building camera

      it's because of the zoom, when you zoom out to have a global view there is this effect you have to zoom in completely to remove it. sometimes you are not completely zooming in without realising it so the effect remain. there is no workaround, you have to place blocks when you are completely...
    18. El_Poulpy

      Dev Blog : October 21st 2016

      do you a solid idea of what system you want to put in place to execute that ? i posted a suggestion for this particular problem. The idea was to have a number of parameters (military/trade/mine/aggressive/defensive/cooperative) that would balance strategies decision. It is explained in my...
    19. El_Poulpy

      Suggestion progressing

      hi i made this proposition in the beginning of this week If you find time to read it.(NPC faction strategy and behaviour proposition) it 's a concrete proposition with its implementation of a system to simulate ai at the faction level.
    20. El_Poulpy

      NPC faction strategy and behaviour proposition

      This idea concern npc faction . It is a proposition of a way to implement a form of behaviours and strategies tl,dr : use a number of arithmetic value to determine faction characteristics (traders salvagers warrior, …) and use them in decisions tree to determine objectives and in decision tree...