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    1. Panpiper

      Pierce and Punch effect and docked entities

      What you can do however is to add such defenses to the docked entity itself and then activate it manually when you are boarding that ship. The easiest way to do this is to have the cores for your docked hull and any other docked entity you want to work this way, like a docked shield entity or...
    2. Panpiper

      First ship... how to decorate bland areas?

      I do a bit of both actually. Before I lay blocks in the game, I will have built the ship in my mind and on paper first. I will have a rough idea of the shape and the angles needed within that shape. I will also know precisely what systems I want on my ship, how big they need to be, what weapons...
    3. Panpiper

      First ship... how to decorate bland areas?

      The penultimate in design excellence to me is NuclearFun. His ships have both "resting area" and extraordinary detail. Moreover the detail he puts on his ships does not look random or superfluous. It all looks functional, like it is there for a reason, not just to give texture, or soreness, to...
    4. Panpiper

      Suggestions: armor and penetrating

      Individual factors usable in the design of an armor system, either currently or suggested. Block armor hitpoints. The amount of damage an individual block can sustain. Currently we have three different sorts of blocks with three different amounts of block armor hit points; basic hull with 50...
    5. Panpiper

      Suggestions: armor and penetrating

      You have left out Lancake's suggestion. It would also be useful to have a summary of all the ideas here. I attempted to summarize each person's ideas. If anyone feels I have done so inadequately, please post here what I got wrong, and I will try to fix it. jijiji, feel free to use my summaries...
    6. Panpiper

      Kill Docked Power Entirely

      Er... A forward armor bulkhead of invulnerable dockers and rails anyone? Only a few thousand entities... I prefer spawning 'invulnerable' ghost rails when a rail or docker gets destroyed, that keep the entities in place but renders then inert.
    7. Panpiper

      Kill Docked Power Entirely

      You have to build a ship using all the tricks of the trade, you have to build it with attention to detail and intricacy, and if you do not, you will indeed be at a disadvantage. What you are arguing for here, quite frankly, is that 'you' want 'us' to build ships 'your' way. Our using modular...
    8. Panpiper

      In Developement Sounds

      Just wanting to say that in most games, I turn music off. It might be nice for the first hour or so, but after 100 hours in a game, the same music over and over is really tiresome. In my opinion, music is an 'extremely' low priority. Sound effects and ambient on the other hand is extremely...
    9. Panpiper

      Kill Docked Power Entirely

      Docked power sources for turrets do NOT lag servers "even more". They do not lag servers at all, 'except' if they come loose due to battle damage. The old docked power reactors lagged servers a lot more even when not coming loose, due to their power beams and logic becoming quite taxing when...
    10. Panpiper

      (A) solution to lag from previously-docked entities colliding

      In order for the program to know whether or not the entity has cleared the parent, it would have to do collision detection. The end result is that this would not change the lag situation one iota. The lag is not caused by the game 'reacting' to a collision. The lag is caused by the game needing...
    11. Panpiper

      Kill Docked Power Entirely

      Ghost Rails Buff, nerf, patch, buff, nerf, patch, buff, nerf, patch... Just do away with the whole free flying undocked due to damage issue all together and be done with it completely.
    12. Panpiper

      Show us your colors!

      ;) Be aware that eight of it's offensive turrets and eight of it's anti-drone turrets all fire to the rear. It can indeed bring all offense to the fore, but that does not mean that it has inadequate coverage elsewhere.
    13. Panpiper

      Show us your colors!

      I am exclusively black with red highlights. I'll also use red crystal and black light behind ice. That said, I consider my decorative skills to be WAY below standard. I build almost exclusively for combat function. What it looks like when done is almost an afterthought. I figure by the time I...
    14. Panpiper

      Is armor too weak?

      I fear this will be yet another mechanic that will not simply encourage size creep, but actively require it. There is substantial reason right now for servers to impose block limits to ships, specifically to combat size creep. Clashes of titans can create massive lag for servers, especially if...
    15. Panpiper

      Block Driven Ship/Turret AI

      My anti-drone turrets fire ten times a second. If the stop cannon hits, it's because the overdrive cannon also hit. That hit will break whatever advanced armor block it hit, allowing the stop effect hit to penetrate and hit the hull that the now pierced docked armor was docked to. Subsequent...
    16. Panpiper

      Block Driven Ship/Turret AI

      I could have sworn that I did NOT upload my anti-drone turrets...
    17. Panpiper

      Is armor too weak?

      The question as to the relative utility of armor really comes to the fore when one is dealing with build limits. A server could define a build limit of say, 100K mass, so as to not overly disadvantage people who build RP ships. On the other hand, a server could instead define a build limit of 1...
    18. Panpiper

      Is armor too weak?

      I've not been in a fight in a while where I needed to repair, but concurrent with me building my latest (a 360K battleship) I built a shipyard that could hold it, reasoning that if it took damage, I would use the shipyard to repair it, rather than do the scrap and respawn routine. My battleship...
    19. Panpiper

      Is armor too weak?

      It's a question of opening the file in notepad and changing numbers. The difficulty is in knowing what files to open, what parameters to tweak and what numbers to use. Of those details, I am sadly ignorant. Actually modern composite armor is vastly superior to pure steel plate in almost every...
    20. Panpiper

      Best Missile Circus you've seen in-game?

      Does anyone have any sort of number as to what constituted "too many missiles"?