Search results

    1. Panpiper

      Chaos Engine

      Heaven help the servers.
    2. Panpiper

      It's impossible to make good figther weapons

      Any such 'exploit' is entirely coincidental. I wanted a pirate that wasn't easily dealt with by the simple expedient of spamming swarmers. To that end, it needed a very good set of point defense turrets. If the AI is so stupid that such turrets make aiming at the fighter problematic, it is not...
    3. Panpiper

      Power Generator needed!

      I prefer to place a spacing layer of five shield capacitors or regenerators between aux reactors. It shields adjacent reactors just as well as an advanced armor block, and it has vastly more use for the ship than internal armor. Do not make small auxiliary reactors. Make each such reactor...
    4. Panpiper

      Remove Weapon Firing Arcs

      Er... I have seen and responded to a LOT of threads and complaints from people complaining about their useless small ships. Absolutely every one of them was due to them not being able to pack enough punch in the weapons carried by such ships. Not a single one of them, not one ever, even...
    5. Panpiper

      Remove Weapon Firing Arcs

      While I would like to see this sort of thing ideally, sadly in implementation it runs directly counter to what we require at least at the moment to avoid server lag. We need to reduce turret count and reduce ship spam. IMO, implementing changes which encourage greater reliance on turrets or...
    6. Panpiper

      Pulse Megaweapons?

      So, I'm sitting there minding my own business when some neutral ship flies close to me. Somehow I don't notice until it fires on me. In an instant, I see my shields vanish! I promptly hit jump. At this point I have likely taken little to no damage other than shields. I open nav and plot a jump...
    7. Panpiper

      Pulse Megaweapons?

      As Batavium said. I feel however that the downsides are too huge. The quantity of power storage needed for a large beam/pulse weapon (or 'any' pulse weapon frankly) is truly enormous, requiring significant build sacrifices. Given the really long reload time, if you happen to screw up your first...
    8. Panpiper

      Selecting the Ideal System for a Faction Base

      May I plug a post I made a little while ago, 'New Player Advice', that has much content relevant to your query?
    9. Panpiper

      It's impossible to make good figther weapons

      I offer you this challenge. Load up your choice of ship. Pick the baddest ship you've got or even know about. Download the Marauder fighter. Divide the mass of your chosen ship by 500 (the mass of the Marauder). Field that many AI Marauders versus your chosen ship. When you loose, try it again...
    10. Panpiper

      small beams, 2nd/effect?

      Beams are broken due to a bug. You require literally five times more blocks for a beam weapon than you do a cannon weapon if you want to be able to break armor blocks. Even a beam/pulse/overdrive weapon would need nearly 200 blocks to be able to break reinforced advanced armor, which in my...
    11. Panpiper

      Happy new Year ! (At least to those who count in this way)

      I turned two years old today!
    12. Panpiper

      Suggested amount of shields?

      Just so you know there are lots of viewpoints and strategems... I disagree with MacThule. Going by trade prices, shields are half the cost of weapon system blocks. The asteroids from which you can manufacture shields are plentiful. If I am going to go through the trouble of putting together a...
    13. Panpiper

      Suggested amount of shields?

      I would venture to state that 20% is a basic compliment for shields. If less than 20% of your ship blocks are shields, you are light on shields. If substantially more than that of your ship is shield blocks, then you are starting to get shield heavy. Of course as others have pointed out, it is...
    14. Panpiper

      How to calculate ship stats in advance?

      What I often do is scratch down a whole mess of figures, including surface area calculation for the geometry of the ship to guestimate armor. Once I have a rough idea as to the essential systems I intend to put into my ship, I will do a block build in single player, where I just pile on huge...
    15. Panpiper

      Minimum DPS for weapons to be useful?

      Raisinbat is absolutely correct. DPS is something to consider only academically when comparing the damage output of your ship versus the shield regeneration of a potential opponent. Of far greater concern is meeting certain crucial thresholds necessary to break blocks. The blocks most important...
    16. Panpiper

      Suggestions: armor and penetrating

      Er... Beams are already literally FIVE TIMES 'less' effective versus armor than cannons. You literally need a weapon five times bigger if it is a beam in order to destroy an armor block than if you are using a cannon. You want to decrease beam effectiveness versus armor even more?! I've long...
    17. Panpiper

      Getting a server to build outside of homebase protection

      Every attempt I have ever seen by anyone to build such things outside of homebase invulnerability has ALWAYS lost everything they have built to some random griefer. Every time. Have fun.
    18. Panpiper

      Station Vulnerability Timers: An alternative to Standard and Reverse FP configs

      You are a family person, you have a life. You can play a few hours a week. You have a miner, a 50K mass cruiser, and a station. You've spent lots of time lovingly constructing this, planning to someday soon build a 100K mass ship. I have no life. I play 12 hours a day, mostly mining and piling...
    19. Panpiper

      Buff Thrusters!

      I love Starmade. Fantastic game concept, great depth and possibilities for building, great expectations for it's evolution into an MMO 4X game, etc.. But there is one thing I absolutely hate about Starmade. I dread it and avoid it as much as I possibly can. I hate flying ships. Now given that...
    20. Panpiper

      personal preference what combos do you use for your heavy ships?

      I use a variety of weapons on my ships. I like to have a heavy missile barrage of maximum range lock on missiles (missile/beam/pierce equal ratios). This will have a fair quantity of decoys mixed in with them to help overwhelm point defense. A substantial weight of my armament will be devoted...