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    1. Panpiper

      Power System Overhaul Proposal

      This is actually not true. I believed it myself for a good long while, but the optimum shape for optimum hull/armor surface area to volume ratio is an octahedron. For maximum armor utility you extrude one facing by a factor of two, three or more. The optimum shape for power generation is any...
    2. Panpiper

      Power System Overhaul Proposal

      Heat does not 'conduct' through a vacuum, but it does 'radiate' in the infrared spectrum. Heat radiators are a thing on spacecraft and the International Space Station. Look it up.
    3. Panpiper

      Power System Overhaul Proposal

      As I have detailed in a previous post, this is absolutely NOT 'necessary'. ALL the reasons given for this change are either not problems at all or easily dealt with using much simpler means than destroying everything we've built and learned so far. This will indeed however cast a chill on a lot...
    4. Panpiper

      Power System Overhaul Proposal

      So because you desire a certain aesthetic, everyone else shall be FORCED to rebuild absolutely everything so as to fit? A crew & quarters system as I outlined would completely reward you for having a cool reactor room without forcing everyone to abandon everything they have built.
    5. Panpiper

      Power System Overhaul Proposal

      It is clear that with the rapid growth in size of this thread, people are reading the OP and responding solely to that, without having read the very great many critical posts buried in the 16 pages of thread. It is perfectly understandable that people will want to be supportive of the...
    6. Panpiper

      Power System Overhaul Proposal

      I would rebutt the entire logic leading to the proposed change. I find the existing build process to be a HIGHLY creative process that even after two years, I have in no way mastered. The way to address the non-functional skin is to make it functional. There are two way to achieve this...
    7. Panpiper

      How do you build a jump ship to permit fast galactic travel, without chain drives?

      There are two essential problems with chain drives. One is that they are clearly a MASSIVE exploit that the developers did not foresee and that completely break the basic balance they were trying to achieve with the existing jump system. The exploit is so vastly more effective than normal jump...
    8. Panpiper

      Best Missile Circus you've seen in-game?

      I don't see it. I am quite certain there can be too many missiles, that at a certain point the game breaks in various ways if too many seekers need to be controlled and animated by the game software. The only numbers I am aware of so far however is one person (don't remember who) mentioning...
    9. Panpiper

      Best Missile Circus you've seen in-game?

      That is a bit odd. On several occasions, I have lad 'at least' two hundred missiles flying, and noticed no degradation in frame rate or ping as a result, this on multiplayer servers.
    10. Panpiper

      Best Missile Circus you've seen in-game?

      This is nothing like what others have posted, but I did like the color contrast and effect. This is from back when I was still fairly new to the game and still thought swarmers were a good idea. I had however learned by that point to make swarmers using a second slaved missile computer but no...
    11. Panpiper

      Best weapon type for mass destruction?

      When you say 'shell', are you referring to a ship or a turret gun? When you say giant, approximately how many blocks and how much power are you talking about? A new player's giant is not the same thing as what someone who has been playing for years might define as giant. Will this weapon be used...
    12. Panpiper

      [OT] What draws you into playing StarMade over others in this genre?

      There are a lot of things about Starmade that appeal to me, most of which others have already mentioned. Perhaps the biggest factor however, that has not yet come up, is the fact that the developers are listening to their community and in effect, developing it in concert with our feedback. This...
    13. Panpiper

      Adding more pirate ship types?

      What I understood was not that 20 drones crashed the game, but that they kept spawning wave after wave of 15-20 drones until the game crashed. It could well have been many hundreds of drones by that point.
    14. Panpiper

      Adding more pirate ship types?

      I strongly recommend that you do NOT download any of mine. Maybe the Bandit will be small enough to be a pest without utterly wasting you.
    15. Panpiper

      Salvager Efficiency

      It's a single array of salvager/cannon for me, half and half. They'll be ~200 blocks per beam and I'll typically have around 700 of them, but there's no logic involved. Fly up to an asteroid, spend ten or fifteen seconds holding down the fire button, moving the top of the constant beam along the...
    16. Panpiper

      Discreet Shipyards Incorporated Releases

      There has been, apparently, a fix to the explosives bug that affects beams and cannons, that will be out shortly. I do not know what they did to 'fix' it, but it may well soon affect your turret. They have also apparently fixed the beam/armor bug, which I think will be a really big deal.
    17. Panpiper

      It's impossible to make good figther weapons

      The world's navies will soon have hypersonic missiles deployed. Imagine a two thousand pound missile moving as fast as a tank's kinetic penetrator, with an armored nose capable of deflecting glancing hits from CIWS, attacking with evasive maneuver and active countermeasures. Now imagine them...
    18. Panpiper

      11x11x11 Power Reactor Producing 104659.6

      I guess this needs to be restated, again and again and again... Under no circumstances should you EVER build a cube reactor! These sorts of cube reactors were an intellectual exercise ONLY. They are NOT meant for actually generating power in ships. The only time you would ever use any sort of...
    19. Panpiper

      It's impossible to make good figther weapons

      This is not entirely accurate. A 'fleet' of small ships can carry enough missiles to defeat the largest ship, but not a small ship on it's own. This is not a trivial detail. If your opponent is flying around a five million block ship, you cannot defeat him with a one hundred thousand block ship...
    20. Panpiper

      Chaos Engine

      One person using complex logic with rotator rails, etc., will cause no problems. Single player is not a problem. However on a server with potentially dozens of people, such complex systems used in conjunction with chain drives will indeed potentially cause all sorts of problems for a server.