- Joined
- Aug 10, 2015
- Messages
- 363
- Reaction score
- 54
While blocks for the ships get alot of attention it does seem the astronaut seems to have gone to the back burner for a while and what we need to do is get or space boys and space girls some new toys and by toys i mean weapons that can bring the fight to the enemy in boarding actions and i will list them in paragraphs for simplicity and separation.
The pistol needs a revamp from being an auto fire to just click firing i know this isnt new but felt it needed on here
The laser assault riflewill take the laser pistols auto fire but will have a more slighter damage point to it where the laser pistol does 1 or 2 points the laser assault rifle will have 5 to 6 points of damage to an astronaut and 2 points of damage for ship armor
The shot gun: which allows hallway clearing and each bolt does 2.0 points of damage
The rocket launcher: more or less stays the same but gets a reskinning and gets an over the shoulder animation with a rocket launcher tube look (square shaped bazooka)
The sniper rifle: more orless the same damage but with a actual rifle animation
The breeching charge: which allows you to break through certain blocks like the plex door in two hits and the blast door in 4 hits the glass door in 1 hit this would force many designers to consider counter boarding measures like adding turrets in ships and more blast doors to protect vital areas
The hack tool: this would allow you to open a certain number of faction locked doors on an enemy ship but this would consume energy and once the energy runs out the hack tool disappears (breaks)
Now for an even funner weapon
The laser gatlingun gun this gun would fire as fast a 100%cannon on cannon link and the damage points would be 5.0 per hit but comes at the cost of movement in gravity and slower turn rate in gravity or out of gravity.
These would make boarding more exciting and tactical vs being stonewalled by a plex door that you cant open unless you brought warheads and a ton of ship cores to breech every door in said ship at the cost of player health
The pistol needs a revamp from being an auto fire to just click firing i know this isnt new but felt it needed on here
The laser assault riflewill take the laser pistols auto fire but will have a more slighter damage point to it where the laser pistol does 1 or 2 points the laser assault rifle will have 5 to 6 points of damage to an astronaut and 2 points of damage for ship armor
The shot gun: which allows hallway clearing and each bolt does 2.0 points of damage
The rocket launcher: more or less stays the same but gets a reskinning and gets an over the shoulder animation with a rocket launcher tube look (square shaped bazooka)
The sniper rifle: more orless the same damage but with a actual rifle animation
The breeching charge: which allows you to break through certain blocks like the plex door in two hits and the blast door in 4 hits the glass door in 1 hit this would force many designers to consider counter boarding measures like adding turrets in ships and more blast doors to protect vital areas
The hack tool: this would allow you to open a certain number of faction locked doors on an enemy ship but this would consume energy and once the energy runs out the hack tool disappears (breaks)
Now for an even funner weapon
The laser gatlingun gun this gun would fire as fast a 100%cannon on cannon link and the damage points would be 5.0 per hit but comes at the cost of movement in gravity and slower turn rate in gravity or out of gravity.
These would make boarding more exciting and tactical vs being stonewalled by a plex door that you cant open unless you brought warheads and a ton of ship cores to breech every door in said ship at the cost of player health