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    1. Lukwan

      The ship design thread

      Building for aesthetics: -Choose a limited color palette of complementary colors. -Sketches first on paper with theme & variations. -Make use of smaller geometric hulls connected to form an interesting compound shape. -Make curves and proportions using simple math, number strings; (Fibonacci...
    2. Lukwan

      Prospective Returning Player: What's new, how do I do it?

      That's what I made this for...enjoy. Basic Day-1 Tutorial Ship There is very little logic in this museum but it may help to have some block-descriptions layed out in a visual format. Good for an overview just to refresh what things look like now. This was made before Cargo&Fleets. Skip the...
    3. Lukwan

      Initialize the Shipyard Space

      The problems I have had with non initialized space occurred while using symmetry mode on a server with expanded X,Y,Z, groups set to 100 (each). When you are adding to a long row of mirrored blocks the ones near you will be fine since the space around you is initialized but the symmetry blocks...
    4. Lukwan

      Attach Permissions to Quarters Instead

      I hope a mechanic like this is included. It would open the door for 'internal sensors' that would be used to detect intruders and located mission-critical NPCs during missions.
    5. Lukwan

      Your Day One Starter Ship

      I am able to make a perma-cloaker from the default starting blocks, provided I have a shop to trade items with. There is enough left over for a couple of faction blocks, an undeathinator, some cores/thrusters/power and build blocks.
    6. Lukwan

      Community Content sections

      -Structures. ( as in buildings ) -Turrets. -Robotic. New Category for the Dock -Demonstration & tutorial builds. -Fleets. -Art projects. -Mega-builds. (Co-builds) -Templates. -Replicas. -Day-1 (build with starting-materials/or equivalent trade) (too much? :eek:)DukeofRealms
    7. Lukwan

      Initialize the Shipyard Space

      O.K. how about a 'pre-initialize' slider for % of max area of the shipyard? That way you could dial in just the amount you think you will need immediately before starting to build a ship.
    8. Lukwan

      Turbines in a Voxel World

      What was the question?
    9. Lukwan

      anyone with a gtx 1080 play starmade?

      Intel i5 (650?) at 3.2 GHz
    10. Lukwan

      Greater incentive to harvest derelicts

      To improve the RP aspect of attacking a station I would like something like this: 1) After drooping it's shield and bringing the system HP below 50% it begins a rapid decay. You now have a time-limed window to grab as much loot as you can carry. 2) Valuable loot like computers will be able to...
    11. Lukwan

      anyone with a gtx 1080 play starmade?

      I have a GXT 960 but I don't know how to get it above 60 FPS regardless of whether I set to 60 or unlimited in the menu. I have twelve Gigs of system memory allocated for SM. Also, the fan-noise sounds like a dial tone when inactive and a turbine when the game is afoot.
    12. Lukwan

      Planned AI movement for better dogfights

      Interesting dogfights would probably resemble the style of combat shown in Babylon-5. When you see smaller craft maneuvering they drift and slide while rotating for facing. There is still piloting going on. For SM, capitol ships will likely not have the speed and agility for rapid maneuvers...
    13. Lukwan

      Suggested Build mode suggestion

      Always ready to support improvements in build-mode. Both good suggestions. The fact that they have been brought up previously, more than once, should indicate to Schine that this is still an issue. There was a thread asking for better visuals when rotating crystal or black blocks and if I...
    14. Lukwan

      Missile Failure.

      Faithless humanity is probably the genus of most of our laws today. If I may further clarify; yes, the devs did intend for it work this way and if you just stop and think about it this will make sense. Yes well, Starmade is a game, not a military weapons test-simulator. The rules governing...
    15. Lukwan

      Recognized by Council subfolders in blueprints folder

      and.......YES PLEASE a dozen more times :)
    16. Lukwan

      Faction Merge

      Faithless humanity is probably the genus of most of our laws today. Suppose Schine includes a 'clause' in the Faction-merge contract so that upon ending the relationship (or being kicked out) all/most/some resources that you brought into the faction are returned to their original owners. If...
    17. Lukwan

      Permissions issue

      Did you have faction block on your ship? If not it would seem that docking to the station made your ship a docked entity on a trade-station that had Guild-Faction affiliation (by default). :confused: It would useful to know exactly why you were having problems since I am only guessing.
    18. Lukwan

      Debris Entity

      That could work. Just so long as I don't have to clean up the mess.
    19. Lukwan

      Astronaut assault weapons

      If interiors, quarters, oxygen/helmets ever become fully integrated (as they are planned to be) then the game will know inside from outside. When this glorious day arrives the tools should exist to dial-in the balance for boarders. Ship weapons could be nerfed for interior targets without...
    20. Lukwan

      Biological components please!

      Perhaps it's time to ask a tricky question. How do we conceptualize Bobby AI/Fleet controls and turrets for biologicals? Brain-slugs?