Search results for query: chairs

    1. NeonSturm

      Mobile SpaceStations

      ...and to have a relatively low thrust/mass ratio. It shouldn't accelerate too fast while station-blocks are active and peoples are not in their chairs, that makes it a station. If it's optional, being stationary should have considerable buffs: Just increasing the solar power ammount and...
    2. NTIMESc

      Astronaut & Voxel Size

      I don't think the idea is to change the block size, but rather to make the astronaut fit the existing blocks. Does anyone disagree with that description, or think that it is a desirable aesthetic? Rather than proposing specific solutions, I would simply suggest that the relative scale between...
    3. MacThule

      Astronaut & Voxel Size

      ..."I think that an undersized toon looks silly" or noting that it is at the root of a variety of accommodation requests (fitting, non-voxel chairs, smaller voxels, etc) and saying "I don't like the game. Because short toon." I just think it's something that would look better and allow for more...
    4. jayman38

      Petition for Auto-Chargin Systems as DEFAULT

      ...or freighters or whatever they want to build and fly.) Multi-crew ships can come later, when the game can properly support it with command chairs or control consoles. Nevertheless, forcing your friends to be the guy that has to hold down the button is not a very fun thing, even with...
    5. MacThule

      Astronaut & Voxel Size

      ...because the 1-meter minimum resolution of their voxel universe. Computers are huge, like mainframes. They're waist-high. We swim in chairs, like 6-year-olds. If you make a small control panel in your cockpit, you can barely see over it. Everywhere we go, against every background our toons...
    6. Nebulon-B_Frigate_FTW

      Do not make this game die

      ...ships better because of 1m cubes instead of 2m cubes, with more weapon variety, more flexibility, and better performance. Space Engineers has chairs, no single point of control, doors, conveyors and oxygen, which are really nice, but that's about it. Skywanderers meanwhile is less blocky...
    7. splatthecat

      Either Simplify or Expand Factories

      ...to a previous suggestion of greater power consumption and maybe greater bake time for more advanced items. We don't make tables, beds and chairs; we make hull blocks and ingots, etc and fashion them into these items. Unless these are going to be introduced to the game this will continue. If...
    8. StarGuy1701

      UCIV 3-Ship Pack (WIP) - UCIV 3-Ship Pack (WIP)

      ...total of 632,000 Shield Capacity) -Improved System Integrity -Interior: Command Center (Where the Core and weapon computers are) -Terminals/Chairs -Console/Stations -Hallways (WIP) >SC-2000 UCIV Nora - Command Cruiser: -Exterior: -Increased Warp Rotator Speed -Minor Detail Changes...
    9. C

      [7th of June] Schine Bi-weekly Q&A

      ...that the game will be in a new stage of development? (Beta, leaving early acces etc..) 3)Will there be new contests for NPC assets? (sence the last ones are useless becouse Power 2.0) You asked for the number one taboo! CHAIRS! :) Give all the players NASA computers... then he will do it!
    10. Ithirahad

      [7th of June] Schine Bi-weekly Q&A

      ...might be? 3) Can we expect minor things like art asset updates or new decorative blocks (or 'standalone' auxiliary features like command chairs) coming out to release branch while the major code work is going on for the universe, or are we as a community looking at another year+ total...
    11. StarGuy1701

      UCIV 3-Ship Pack (WIP) v1.2.1: (Weapons Update)

      ...In terms of Interior, I have added "Command Center" -- basically where the Core and most Weapon Computer's are. Added some Terminals, some chairs and some unfinished Hallways. Will update soon for more RP Elements... The overall Exterior design though actually reminds me of Star War's Y-wing...
    12. Valiant70

      [7th of June] Schine Bi-weekly Q&A

      Could some of the core's functions possibly be "outsourced" to other blocks? Like helping the pilot select targets or set nav points? What about science labs for analyzing stuff we find, or minigame-like astrometrics functions for finding anomalies?
    13. Koloss_Meshuggah

      [7th of June] Schine Bi-weekly Q&A

      Other than chairs and boarding mechanics, are there anymore plans for "on-board" features for interacting with the interior of the ship ? I honestly can't think of anything that could be added, does schema have ideas ? As of right now there is no reason to leave the core except to get to the...
    14. Dire Venom

      Can someone convert for me ?

      Once you understand how it works it's very easy imo and gives you much cleaner models : ) Going straight into smedit tends to require a bit of a clean-up afterward. e.g I would simply type in something like: binvox -d 440 -e -ri SBYShip.obj (max dimension is 440, vox everything with part of the...
    15. Nebulon-B_Frigate_FTW

      Can someone convert for me ?

      Yeah, they sure are something (and are less silly than Klingons). You should really watch Deep Space Nine sometime, it's the best Star Trek series and the great lore is a big part of it.
    16. DeepspaceMechanic

      Can someone convert for me ?

      Interesting. Those Jem'Hadar aliens sure sound like some real "techno stoics". - Not even chairs? Hats off to them! :) At some point (perhaps upon revisiting my barely started, organically shaped guitar player robot project) I will have to try one of the hull smoothing intermediary processes I...
    17. Nebulon-B_Frigate_FTW

      Can someone convert for me ?

      A window? Downright decadent! :giggle: The Jem'Hadar had no windows, no screens, and no chairs. They had a Google Glass-like monocle to pilot and their only sustenance was a drug that keeps them from going insane. The only reason the interior was so spacious is because the ship doubled as a...
    18. MacThule

      Building tips

      ...it as a naked test platform to experiment with ship systems. 5. Saved copy-paste templates are extremely useful for common elements like chairs and decorative consoles you use on many ships, as well as hallways, whole rooms, basic hull segments, and even system elements like a...
    19. linwe talion

      [14th of April] Schine Q&A Answers

      I rofled so much because of rimmer's "stairs. please." I would add "CHAIRS, FOR GOD'S BLOODY SAKE!"
    20. DukeofRealms

      [31st of March] Schine Q&A Answers

      ...partially) answer your question. - DukeofRealms We are looking to make character ship interaction more immersive which will probably include chairs - schema They will be removed (or upgraded as a rare tribute) for the universe update - schema This will also be described with the...