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    1. Viridis00

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      Whoa, I didn't expect boarding to become a thing so soon. Props to another cool update.
    2. Viridis00

      Turrets category in the Community Content area

      That might be a little troublesome in some ways though. The definitions behind Corvette, Cruiser, Destroyer, etc and what you mentioned differ from person to person because sci-fi media in general has differences between another and sometimes even contradictions among itself. I think there can...
    3. Viridis00

      New helmet / extend helmet functions.

      The insurance policy thing, yeah. But unclaimed and enemy territory should pose a risk for players regardless of server setting, PvP or PvE. We've got space pirates, but they don't exactly steal anything at the moment, not very space pirate like. Though we do drop blocks and loose credits on...
    4. Viridis00

      New helmet / extend helmet functions.

      Maybe there can be a better way to go about that. Like if a player is in their faction's territory then they do not drop their gears. Faction points are used to refurnish them if they are available and the faction enables it, but they are not dropped to the enemy under any circumstance. Kind of...
    5. Viridis00

      New helmet / extend helmet functions.

      I'd like to see (and by extension on weapons as well) a modular parts system for helmets and gear that require special materials as quest rewards, or hidden away in small planetary outposts, ruins, or stations. All with varying degrees of usefulness and possibly uncraftable versions. Helmets...
    6. Viridis00

      Dev Blog : June 2nd 2015

      I like the fact that there's a roadmap for this now. Interesting that the 0.2.0 update is labeled as "Andromeda".
    7. Viridis00

      That awkward moment when...

      Thanks OP, for reminding me that I need to make that "Penetrator-Class Assault Ship". One need not have a sophisticated imagination to know what havoc I can unleash on the galaxy with rails on a ship named as such.
    8. Viridis00

      Is Starmade a Steam scam ?

      The fact that you've gotten this far in this thread is pretty telling that censorship doesn't go on here unless it's from flaming and similar crap. Someone rejecting your idea because it's bad (it was, especially for the creative builders) isn't an attempt at censorship.
    9. Viridis00

      Make a wish.

      Stable Break-Off. I've been wanting this feature to be done for many months.
    10. Viridis00

      How far could rail tech be taken?

      They actually already are separate if you wish, keybinds for astronaut and ship flight are just bound to the same keys by default. Being able to bind remotes to keys would also work for this, but I just like the idea of a gyroscope or directional accelerometer that does its I/O automatically...
    11. Viridis00

      How far could rail tech be taken?

      The main challenges to making functional mecha are getting the legs to move as the player does. We'd need a way to logically determine movement which I think could actually be possible in game. I mean, the game knows when you're pressing a button that it sends you in whatever direction along the...
    12. Viridis00

      Starmade Development Plans

      This is just blatantly false, dude. Schine has had concrete development plans for the game for a long time. Especially so when there was a drought of updates because Schema wanted to get the foundation of the game ironed out. That recent dev blog even claims that rails were in concept planning...
    13. Viridis00

      Shipyards and Build Mode

      I'd like to see ship build mode phased out, but if this is how the game is going to progress the default game will absolutely 100% need NPC shipyards that are available for use (make there be a credit fee to make credits more useful at the same time) for other players. There's no way that every...
    14. Viridis00

      Docking Standard Proposal: microUSD

      On one hand, I think it's nice to have more standardization. But on the other hand, I can't really get behind a USD for fighters because in my opinion the rail basic is a wasted block for a fighter. Fighters will dock to support ships and stations, but rarely if not ever will anything need to...
    15. Viridis00

      Accessibility for new players.

      Albeit not automatically, Schine has implemented player stations before via contest. I don't assume that it will be the last player contest either. An automatic system is to prone to abuse. I can agree with giving players more to start out though. At the very least a starter ship with mediocre...
    16. Viridis00

      New Core Element for Modular Components

      Agreed OP. However, I don't think we need a whole other type of block. How about updating the Rail Docker to be this block with the separate spawn command? That way it can act like you suggested, when placed otherwise it just acts like it does now, and each component would not require an extra...
    17. Viridis00

      Is the council a joke

      Oh, that's what they were talking about in the first couple minutes of the stream? Ha, that's actually a fairly amusing yet frustrating misunderstanding.
    18. Viridis00

      Is the council a joke

      This. I guess I'm guilty for taking the bait and responding to the thread in the first place myself, but the whole shitstorm really has gone on long enough.
    19. Viridis00

      Is the council a joke

      STV means you guys still have your vote because you had 5 different preferences. You didn't loose representation. The fact that your server owner would not even come here to conduct official business on the game's official forums (as said by himself on Jath's livestream) is very telling and...
    20. Viridis00

      Where can I find a good tutorial for a multi-floor rail elevator?

      So, I figured out a really neat way to make the cycle work. A button with a flipflop as a slave which has another flipflop as its slave. I should have just looked up shift register before like you mentioned and saved myself the time experimenting, but that's learning I guess! This will cycle...