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    1. Viridis00

      Whats WRONG with the Community???

      Your whole argument is basically "why doesn't everybody spoonfeed me". I've had the exact opposite experience. I've been able to find help for anything I don't get myself on the forums, wiki (although it is incomplete in a lot of ways), or from staff. Also, why compare a popular and well...
    2. Viridis00

      turn a .obj into blueprint?

      I don't know if it's just because my GPU is outdated, but for large ships, I lag so much that all I can do is convert and export. Any actual manipulation is lag city for me.
    3. Viridis00

      turn a .obj into blueprint?

      The biggest problem is that if the model is in any way uneven, that gets translated to the binvox output which means you have to correct for symmetry as well as some micro-faults in geometry. With the current copy-paste system the game has now, it's not only incredibly annoying to do, but for...
    4. Viridis00

      turn a .obj into blueprint?

      Yeah, as long as you know the correct switches (Gaeasson had a good article on his blog about converting with binvox), that's the easy part. Actually shaping up a hull imported from an .obj or whatever format is quite the pain in the ass in my opinion. Especially if you're going to be working...
    5. Viridis00

      Rejected Add Brown Lights

      >Rejected Well, looks like you're all shit out of luck. That station will eternally be experiencing a brownout.
    6. Viridis00

      Read by Council Copy/paste like the create docking tool

      Oh god yes, please this is absolutely a necessity. And make it so that clicking once places it free of your camera and lets you move the template around block by block before it is finally pasted.
    7. Viridis00

      Survey: Ship Stats

      I'd like to get a better feel of what players look for in terms of ship stats in relation to their size. I'm mostly a builder, but I've been getting back into the game gradually and to sharpen my ship building skills I'd like to know what other players look for when they take a look at the stat...
    8. Viridis00

      Stuttering issues when using both normal mapping and 256px textures

      Funny, because I've been having stuttering for months just like this. Clean install, old install... I'm not sure which setting causes it, because I don't think I'm using the settings you've described but I'm actually starting to think it might be CPU related. I use a 460SE now and had used a 970...
    9. Viridis00

      Read by Schine Movable cores

      I've always wondered if it would be possible to move the ship around the core in-game instead of moving the core itself on the ship. Possibly a feature of shipyards? I'd think it would take a while in terms of recalculating each position of each block, so you could just write it off in a...
    10. Viridis00

      What type of StarMade gamer are you?

      Somewhere in between casual builder and hardcore. I'd say the best fit would be replica builder. I don't do roleplaying, but I build ships that are based off of other ships from other media. I do build original stuff though and try to incorporate logic-based stuff into it, but I have always kept...
    11. Viridis00

      Is there an easier way to perform a raildock?

      Okay, so it is just a bug then. I was worried I was just doing something wrong. I have a rough idea on how to work around it for the moment for a receiving collar.
    12. Viridis00

      Is there an easier way to perform a raildock?

      I'm going to hijack this thread since the topic is similar enough and I don't want to make another thread. I've been trying to do touch-docking, specifically with USD 2.0 collars and I just cannot for the life of me figure out why they will not dock even when in extremely close proximity. Is...
    13. Viridis00

      StarMade v0.19549 Faction Permissions, Player Protection, Streamlining, and Fixes

      Cheers to a new year for SM. I always appreciate the updates and can't wait to see what you guys pull off this year.
    14. Viridis00

      StarMade v0.19538 - New Thruster Mechanics

      Thrust changes sound great, and I'm happier than I should be about pink hulls. The past updates have been great.
    15. Viridis00

      Read by Council Grid based logic computer system

      Instead of just a 2D grid, how about an instanced 3D space that pops up on a specialized fabricator block? Kind of like how shipyards are thought to be for building blueprints? Fabricator blocks make blank circuit board meta-items of varying capacity (the more of whatever resource is used for...
    16. Viridis00

      A pack of changes that will improve the boarding concept

      That is the primary function of multiplayer, people are going to want to engage in combat when they can. Unless it is explicitly a creative server, the guns on ships are not for show. "Griefing" has little to nothing to do with Starmade either, this is mostly a minecraft term.
    17. Viridis00

      A pack of changes that will improve the boarding concept

      I want to focus specifically on this part of your suggestion since I like or am neutral (I mostly like it) about your suggestion overall. Anti Astronaut turrets should stay, simply for variety's sake. What could be done instead is to block the shield sharing on anti-personnel turrets, and remove...
    18. Viridis00

      BATTEN DOWN THE HATCHES! Please, a button to close/open ALL doors

      I feel the same way. It is incredibly simple albeit tedious if you have a lot of doors. No advanced logic skills needed at all.
    19. Viridis00

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      It isn't really forcing players to have interiors, but giving more options. Way I see it, if you want a ship with a lot of armor and decent HP, a ship with an interior will give you that because armor can be used for corridors and walls. Want a ship with a lot of HP and power, but with low...