Your whole argument is basically "why doesn't everybody spoonfeed me". I've had the exact opposite experience. I've been able to find help for anything I don't get myself on the forums, wiki (although it is incomplete in a lot of ways), or from staff. Also, why compare a popular and well...
I don't know if it's just because my GPU is outdated, but for large ships, I lag so much that all I can do is convert and export. Any actual manipulation is lag city for me.
The biggest problem is that if the model is in any way uneven, that gets translated to the binvox output which means you have to correct for symmetry as well as some micro-faults in geometry. With the current copy-paste system the game has now, it's not only incredibly annoying to do, but for...
Yeah, as long as you know the correct switches (Gaeasson had a good article on his blog about converting with binvox), that's the easy part. Actually shaping up a hull imported from an .obj or whatever format is quite the pain in the ass in my opinion. Especially if you're going to be working...
Oh god yes, please this is absolutely a necessity. And make it so that clicking once places it free of your camera and lets you move the template around block by block before it is finally pasted.
I'd like to get a better feel of what players look for in terms of ship stats in relation to their size. I'm mostly a builder, but I've been getting back into the game gradually and to sharpen my ship building skills I'd like to know what other players look for when they take a look at the stat...
Funny, because I've been having stuttering for months just like this. Clean install, old install... I'm not sure which setting causes it, because I don't think I'm using the settings you've described but I'm actually starting to think it might be CPU related. I use a 460SE now and had used a 970...
I've always wondered if it would be possible to move the ship around the core in-game instead of moving the core itself on the ship. Possibly a feature of shipyards? I'd think it would take a while in terms of recalculating each position of each block, so you could just write it off in a...
Somewhere in between casual builder and hardcore. I'd say the best fit would be replica builder. I don't do roleplaying, but I build ships that are based off of other ships from other media. I do build original stuff though and try to incorporate logic-based stuff into it, but I have always kept...
Okay, so it is just a bug then. I was worried I was just doing something wrong. I have a rough idea on how to work around it for the moment for a receiving collar.
I'm going to hijack this thread since the topic is similar enough and I don't want to make another thread. I've been trying to do touch-docking, specifically with USD 2.0 collars and I just cannot for the life of me figure out why they will not dock even when in extremely close proximity. Is...
Instead of just a 2D grid, how about an instanced 3D space that pops up on a specialized fabricator block? Kind of like how shipyards are thought to be for building blueprints?
Fabricator blocks make blank circuit board meta-items of varying capacity (the more of whatever resource is used for...
That is the primary function of multiplayer, people are going to want to engage in combat when they can. Unless it is explicitly a creative server, the guns on ships are not for show. "Griefing" has little to nothing to do with Starmade either, this is mostly a minecraft term.
I want to focus specifically on this part of your suggestion since I like or am neutral (I mostly like it) about your suggestion overall. Anti Astronaut turrets should stay, simply for variety's sake. What could be done instead is to block the shield sharing on anti-personnel turrets, and remove...
It isn't really forcing players to have interiors, but giving more options. Way I see it, if you want a ship with a lot of armor and decent HP, a ship with an interior will give you that because armor can be used for corridors and walls. Want a ship with a lot of HP and power, but with low...
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