Search results

    1. N

      Reactor Chamber effects

      I meant reactor capacity cost if thats still how it works.
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      Reactor Chamber effects

      Do chambers still all have the same cost?
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      How do you build?

      I start a ship by deciding on a very rough mass range, and deciding what I want for weapons based on that. I build the primary weapons systems, then I build the power I would need for it, and then fill in the rest of the systems to get into the mass range I had previously defined. Then I...
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      Missiles and Large Ships vs. Small Ships

      I have stated this many times, but once again, small ships are capable of doing considerable alpha damage if built correctly. In fact, I would say that building a missile boat is probably the best way to get the highest potential alpha damage at any given mass because of long reload times. I...
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      Dev-Thread: New Shielding System in devlopment

      I don't comprehend what you are trying to say here. I am aware of the planned weapons update and I don't believe it will come out that quickly after full power update. If you are insinuating that because weapons will change in the future, changing the shield system to allow damage to leak...
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      Dev-Thread: New Shielding System in devlopment

      It isn't a terrible idea on its own, but missile alpha as it is makes mitigation a pretty bad idea, damage values are just too high in comparison to ship durability for this to be a good addition. Weakening weapons is a bad idea because it really screws things at small scale, and I don't see...
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      Starmade community blackboard

      Very articulate
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      Starmade community blackboard

      I'd be up for it, but if this does become a thing, you will have to inevitably mediate rp vs pvp debates. Another thing to consider as the basis of this is, what entitles someone to an opinion here, and under what circumstances can that opinion be maintained? Not that anyone should be excluded...
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      Some suggestions for the shield problem

      Honestly, tell me what it is you do in this game, it might help us better address why this shield system sucks in a way that is more applicable to you.
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      Some suggestions for the shield problem

      I like this, not a ton, but its better than both current system and the stupid new system. Don't nerf weapons, strengthen shields and reintroduce capacity or some method of balancing for what capacity did. Just nerfing weapons makes armor and hull harder to break for smaller ships, which I...
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      Dev-Thread: New Shielding System in devlopment

      You are burning my soul here man, there is nothing that inherently breaks the game about floating turrets unlike spaghetti and other similar things. Floating turrets still take normal damage and can still be targeted easily. They still have limits to what they can hit and normal turrets can...
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      Missiles and PD 2.0, Less spam moar balance

      This is just about the best possible way a person could respond to continue a meaningful discussion on this topic, and I salute you for it. Honestly, one of the best ways to improve pd would be to allow more weapon types to hit missiles, cause i think its just cannons right now. Beams, which ai...
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      Dev-Thread: New Shielding System in devlopment

      I made a low density ship and it is 100% cancer, trust that this change does nothing to solve that. And for the record, pretty much all my damage turrets are floating with full rotation.
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      Dev-Thread: New Shielding System in devlopment

      Floating turrets aren't really much of a problem, most of them are pretty reasonable as far as distance from the ship goes and generally aren't in a super high quantity, and in their favor, they also tend to fall off nicer than a lot of conventional or embedded turrets if base entity docking is...
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      Missiles and PD 2.0, Less spam moar balance

      No, because that is a ridiculous exaggeration, my largest ship, a 220k, has 24 three entity pd turrets, under low lag non spammy conditions, that is more than enough to eliminate threats, that took me max 10 minutes to mount them, very little time compared to that spent on constructing the...
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      Missiles and PD 2.0, Less spam moar balance

      That is part of what balances out large ships, that because of their size they are more vulnerable to missiles, which I believe is entirely fair. Ships in the 100-200k range are still capable of this if designed half decently. People complain about big ships being too powerful and they...
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      Dev-Thread: New Shielding System in devlopment

      How many of those tentacles do you think will have good shield coverage? Really, I'm done with this conversation, because its not me that this change hurts, in fact my ships will probably become stronger in comparison to most. I don't know how big these spheres will be compared to shield...
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      Dev-Thread: New Shielding System in devlopment

      in regards to the last three posts, i didnt say anything about overlapping, but rather that anything that extends past the primary bubble needs its own bubble to have shield protection, if that part that extends out is not large enough for proper shield protection, then it will be blown off...
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      Missiles and PD 2.0, Less spam moar balance

      I get your idea, I've considered this before, but the problem is that people are lazy. There are very effective missile defenses in the game, primarily actively shooting them down, and being fast enough to dodge and reduce hits. Pd works against the majority of not spammy ships, and to make it...
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      Bugs that are non-reproducible

      Oh, didnt think of it quite like that, but still i think the point is to try and make us consolidate all the shields into one group, so allowing multiple groups that start a new one as soon as one drops is against their plans, and their plans suck