Search results

    1. N

      [power 2.0] Docked Armor (not shields) solutions and ideas

      They aren't meant to, the floating turrets I've built so far are all built specifically for their ships, in a short period of time, so that as soon as I find a better weapon layout I can abandon them without hesitation because I'm not attached, just like my turrets.
    2. N

      StarMade Dev Blog 17 November 2017

      1mil
    3. N

      [power 2.0] Docked Armor (not shields) solutions and ideas

      Does this cause you physical pain?
    4. N

      StarMade Dev Blog 17 November 2017

      It cant be that hard to figure it out when half the people speaking cant even calculate dps correctly.
    5. N

      StarMade Dev Blog 17 November 2017

      To add to the discussion, by far the best way to do this is to improve ai, if pirates posed more of a threat it would force players to learn the game in more detail to survive.
    6. N

      StarMade Dev Blog 17 November 2017

      Should be there with every cannon based weapon regardless of chamber (why should i spend the extra mass and reactor capacity on getting an indicator if i can just use beams instead?), but that still wont give you the accuracy to hit a small volume at 7km, unless it literally aims for you...
    7. N

      StarMade Dev Blog 17 November 2017

      Have you tried doing that at 7km ranges with manual targeting? I have, it doesn't work great, even beams, with their super accuracy, often lose 60% of their damage due to missed shots. Aiming at a 50x50x50 cube (We will say this is the size of the opponents reactor) inside a large ship flying...
    8. N

      StarMade Dev Blog 17 November 2017

      I want the new shields abandoned, or replaced with something better. We have several times brought up that as a result of the new shield system, block damage weapons made by inexperienced players will be virtually unable to kill a half decently built ship. Any area where shields go down...
    9. N

      StarMade Dev Blog 17 November 2017

      Fact is, youve got a good chunk of the pvp community on this thread telling you the new shields are a bad idea for several reasons, making the game easier for experienced players and considerably harder for new players, and you dont seem to want to accept that, or at least are unwilling to do...
    10. N

      StarMade Dev Blog 17 November 2017

      Theres the miscommunication, reactor size scales with a ships max size through its maximum efficiency, shape of the reactor has nothing to do with it, but a pvp ship has no reason to make a power system that isnt 100% efficient.
    11. N

      StarMade Dev Blog 17 November 2017

      I'm lost, how are you measuring size without dimensions, mass, or volume?
    12. N

      StarMade Dev Blog 17 November 2017

      Balancing power by dimensions hits rp/pve people the hardest because they cant always just expand their dimensions like a pvp player would, and since rp players already do very poorly against pvp players, this just widens the gap that you want to close.
    13. N

      StarMade Dev Blog 17 November 2017

      Why would you balance it in such a way that it punishes the players who need the most help in combat?
    14. N

      StarMade Dev Blog 17 November 2017

      This bothers me so much. Why do you want to do this? The pvp community likes your game because of the ultra-high skill cap, if it didn't have that, and the large scale building, we would be long gone. Why should the input of hundreds of hours into testing systems not be rewarded? Why should...
    15. N

      StarMade Dev Blog 17 November 2017

      Please explain.
    16. N

      StarMade Dev Blog 17 November 2017

      Same for current power. While it doesn't comfort me in the least, I appreciate that.
    17. N

      StarMade Dev Blog 17 November 2017

      Not to offend, but given how ineffective the new shields are at accomplishing what you want, why should we trust you to fix it? Why don't you trust out ideas and solutions to these problems?
    18. N

      StarMade Dev Blog 17 November 2017

      What he is describing and what the dev builds are showing simply don't line up
    19. N

      StarMade Dev Blog 17 November 2017

      Have you done any pvp shipbuilding?
    20. N

      StarMade Dev Blog 17 November 2017

      Thats the case currently, though to a lesser degree, but its still one of the most effective strategies at high mass.