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    1. jayman38

      Spherical System Group Efficiency Bonus

      In addition to battling spaghetti and (worse!) scatter-cloud designs, I have an ulterior motive involving the new power system. (Dun dun dun!) I wanted to see this become the baseline for a reactor system where the stabilizers have to be built in a shell directly around a round-ish reactor...
    2. jayman38

      Spherical System Group Efficiency Bonus

      To reduce spaghetti ship systems, I recommend a slight bonus with a group of system blocks grouped tightly inside a sphere containing the entire system group. The bonus should be pretty small, to avoid unnecessary restriction on ship system design. To avoid combat-lag, I recommend that the...
    3. jayman38

      Various Surprise "Achievements" during gameplay

      Simple idea to directly manipulate the pleasure centers of various players. Random achievements based on activity in the game. They don't change the game in any way. The game client simply tracks some statistics, and if some things add up, bingo! A simple message box reward message. Example...
    4. jayman38

      Thought experiment/discussion on power 2.0 hull shape

      Sounds fine to me. I consider such a tightly-knit ship doomed whenever the shields drop.
    5. jayman38

      Thought experiment/discussion on power 2.0 hull shape

      I wanted to have fun doing a fun thing, so I made a thing. It could be a vertical ship. I extended the conduits in case the design requirements eventually require conduits to the stabilizers. Wheeee!
    6. jayman38

      Crew, Power, Stabilizers, Chambers

      The problem with offloading AI to the client is an issue of control. Once you relinquish "inside decisions", such as AI behavior to the client, cheaters can make the AI do whatever they want, and will typically put in the time and expertise to exceed the original game's wildest expectations...
    7. jayman38

      Crew, Power, Stabilizers, Chambers

      I want to agree with this suggestion, but I foresee the playerbase demanding the ability to replace crew with AI blocks, putting us right back into the place of stabilizer and chamber system block clusters. It might have more variable block types in a given unit, but it would still be basically...
    8. jayman38

      Conduits between reactors and stabilisers

      I would agree, but I'm in the camp that stabilizers should be close to the reactor, if they are kept at all. (I.e. a shell of stabilizers around a reactor core)
    9. jayman38

      Fixing Starmade's Continued Play Value.

      I have to disagree with improving gameplay through more Dave interaction. I think astronaut interaction is simply not where this game needs to go. Ships can exceed the capabilities of an astronaut in every way. Need to get through that 1x2 opening? Blow it open with a canon or jump to the other...
    10. jayman38

      Reactor Chamber effects

      1. Weapon Accelerator Double the effective speed of every weapon shot Projectile bounding boxes are doubled in length to ensure proper intersection calculations Increase beam maximum range with a non-beam secondary weapon. 2. Shotgun Targeting Chamber Instead of a random spread, target random...
    11. jayman38

      Yet another Shotgun suggestion: seeker shots

      According to my calculates, with 30 MoA equating to 0.5 degrees, tan(0.5 degrees) = slightly less than 0.9% spread. (0.873%) At 2000 m, this equates to a radius about 18 m. At that range, it's not much different than the spread of manual aiming. Good, steady manual aiming at that. You might as...
    12. jayman38

      Yet another Shotgun suggestion: seeker shots

      When I originally made the suggestion, I was thinking that the random-target-block mechanic would be where the swarm-missile comparison would begin and end. That is, when I originally envisioned this suggestion, I figured the shotgun would target random blocks, shoot straight at those, and not...
    13. jayman38

      Yet another Shotgun suggestion: seeker shots

      Thanks for the input! However, this weapon system is not designed for a specific combat meta in mind. It is a proposal for how shotgun weapons could be made to work in a space environment. As it is now, the "shotgun" mechanic simply doesn't work. Sometimes, by accident, a shotgun cannon can...
    14. jayman38

      Dealing with "cloaked alpha OP" fears for the coming meta...

      Maybe cumulative weapon sizes could contribute to cloaking power drain on a geometrically-escalating scale, so that a working cloaker can use a few relatively small weapons and turrets, but can't field alpha-strike-level weapons while remaining cloaked for any amount of time. This would severely...
    15. jayman38

      Ship to Ship Alignment Option

      I would recommend allowing aligned warp, if all the following rules are met: 1. The Ships are on the same faction. (There is an assumption here: that ships on the same faction, when aligned, will have their navigation systems "talking" to each other, so that synchronized FTL travel works...
    16. jayman38

      Ghost destroyed blocks

      Which blocks would this affect? All of them? (This important for selecting which bit in the 24-bit block info area is used.) Which bit out of the 24-bit block info area should be used? (If approved, this suggestion could be a vital impetus toward 32-bit block info data layouts.) As long as we...
    17. jayman38

      Yet another Shotgun suggestion: seeker shots

      Similar to other suggestions, instead of specifically tightening the spread of the shotgun effect, make it similar to the missile swarm effect in that, using the shotgun spread "cone", select a random block on a random target (friend or foe) in the cone, and shoot at it with one of the shotgun...
    18. jayman38

      Suggestion for missile slave on beams and cannons

      That gives me an idea....
    19. jayman38

      How do you build?

      I will typically start with a pre-made design, typically a drawing I find, or a concept that I have had in mind for a long time. I will then plan out the best place for the core, typically using a design program such as OpenOffice Draw with squared geometric shapes overlaid on top of a picture...
    20. jayman38

      2017 Star Made Overview - Convincing a Friend to Play

      At this point, "Minecraft in Space" is a decent starter description. It will engage the person's imagination of "blocks" in an outer-space setting, which matches the concept of Starmade pretty well. If you compare it to other, more recent, and/or more space-y games, you might give the wrong...